Query Results for
Type=Game
Categories=
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
The search is limited to 500 items at a time. There are links at the bottom of the page to either continue or narrow down your search.
- "Ninth-Ray" Jetan. Missing description (5x20, Cells: 100) By donald henry.
- 007 Chess. A variant where you also move your opponents pieces. (8x8, Cells: 64) By Edward Jackman.
- 10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) By Mason Green.
- 10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) By Jörg Knappen.
- 10x10 game with some popular pieces. Missing description (10x10, Cells: 104) By Daniil Frolov.
- 10x10 Multiple Knot Chess. Board in `mathematical shape'.
- 12 Augmenters Chess. Each piece's movement capabilities is increased by ~4 squares. By Andrew L Smith.
- 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) By Charles Gilman.
- 123456 Chess. Uses 2 dices for each player and 2 checkers for each player, in addition to normal chess pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- 125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) By Charles Gilman.
- 16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100) By Charles Gilman.
- 16Chess. Game with 4 royal pieces. By Zhedric Meneses.
- 2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90) By Charles Gilman.
- 2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200) By Charles Gilman.
- 2 Pronged Chess. Each player makes "simultaneous" moves with 2 different pieces. By John Whelan.
- 2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) By Jeremy Gabriel Good.
- 21st Century Chess. An updating of Chess for the video game generation, on a 10x8 board with Barons and Jesters. (10x8, Cells: 80)
- 2Choice Chess. You can tell opponent which pieces he can move. (8x8, Cells: 64) By (zzo38) A. Black.
- 2Hit Shogi. Shogi with 2 hits to destroy a piece, and drop pieces at start. (9x9, Cells: 81) By (zzo38) A. Black.
- 2x2x16 Race Chess. Race Chess on a 2-level circular board with Crooked Bishops and Queens. (2x(2x16), Cells: 64) By Ralph Betza.
- 3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192) By Charles Gilman.
- 3 Man Chess. Commercial three player chess variant on a round board. Author: David Howe.
- 3 Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- 3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64) By Charles Gilman.
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
- 3-Dimensional Eight Level Chess. TRUE 3D Chess on an 8 x 8 x 8 board.
- 3-Player Chess I. Missing description (10x10, Cells: 75) By Bn Em.
- 3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180) By Charles Gilman.
- 3D Chess. A true 3D version of chess. By Dan Beyer.
- 3D Chess 4 Cubed. Three dimensional chess on 4 by 4 by 4 board. (Link.). (4x(4x4), Cells: 64)
- 3D Chess Webpage, the. An improved version of Raumschach. (Link.). By Richard Goode.
- 3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.
- 3D Great Shatranj. A simple approach to 3D chess. (6x(6x6), Cells: 216) By Joe Joyce.
- 3d Magna Carta Chess. Adding Barons and Dukes to Magna Carta Chess to commemorate 8th centenary of Magna Carta. (2x(5x8), Cells: 80) By Charles Gilman.
- 3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) By Charles Gilman.
- 3d offset chess. Chess variants, invented by Ralph Betza, on non-cubic three dimensional boards. By Ralph Betza.
- 3D-chess FAQ file. Information on the classic 5x5x5 three dimensional chess game. (5x(5x5), Cells: 125)
- 3D-Schach. Chess on an 8 by 8 by 8 board.
- 3D8 Chess: The Official Ruleset. 3D Chess using 8 stacked standard sets.
- 3FewShogi Chess. Like Chess but 3 Shogi per side. (8x8, Cells: 64) By (zzo38) A. Black.
- 3to2. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- 4 Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
- 4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45) By Charles Gilman.
- 4 Kings Quasi-Shatranj. Each side has 4 Kings, all pieces are short range. (10x10, Cells: 100) By Kevin Pacey.
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
- 4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91) By Charles Gilman.
- 4 Player Chess. Commercial four player chess variant.
- 4 x 4 x 8 Tri-dimensional Chess. Missing description (4x(4x8), Cells: 128) By Alberto Monteiro.
- 4*Chess (four dimensional chess). Four dimensional chess using sixteen 4x4 boards & 96 pieces. (4x(4x(4x4)), Cells: 256) By Kevin Pacey.
- 4-Player Pothole Chess. Bulldozers and cars and other vehicles are pieces in 4-player chess variant. (7x7, Cells: 39) and Seth Blanchard. and Seth Blanchard.
- 4-way chess by Taurus games. Commercial fourhanded chess variant. Author: Hans L. Bodlaender. Inventor: Stephen R. Stockman.
- 4D Hexagonal Chess. 4D analogue of Glinski's Hexagonal Chess based on Hyperchess4. (5x(5x(5x5)), Cells: 361) By Kevin Pacey.
- 4D Quasi-Alice Chess. 8x8x2x2 four dimensional game with 32 pieces. (2x(2x(8x8)), Cells: 256) By Kevin Pacey.
- 4x16 Race Chess Revisited. New version of race chess on circular 4 by 16 board. (16x4, Cells: 64) By Ralph Betza.
- 5*4DChess (four dimensional chess). Four dimensional chess variant played with 140 pieces. (5x(5x(5x5)), Cells: 625) By Kevin Pacey.
- 52Chess. A piece may teleport to the square corresponding to a drawn card. By Kevin Pacey.
- 6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60) By Charles Gilman.
- 6 Player Complex Allegiance Chess. Missing description By Kuyan Judith.
- 6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6) By Charles Gilman.
- 64 triangles. Missing description (8x8, Cells: 64) By Daniil Frolov.
- 8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different). By JT K.
- 88 Hexagons Chess. Hexagonal chess on chessboard with 88 hexagons. By Davor Vujacic.
- 8x8 adaptation. Missing description By Daniil Frolov.
- 8x8 Heart Chess. Chessboard in form of heart.
- 8x8 Hyperbolic Chess. Mathematician Missoum has a board based on hyperbola.
- 8x8 Reversible Stairs-Chess. Chessboard looks like stairs.
- 8x8 Spider Web Spiral Chess. Board in shape of spider web.
- 9x9 Squares Rotating Chess. Usual set of pieces in different setup and changed movement on 9 by 9 board. (9x9, Cells: 81)
- A. M. DeWitt's Chu Shogi SVGs. A. M. DeWitt's SVG Graphics for Chu Shogi. (8x8, Cells: 64) By A. M. DeWitt.
- A9 HexaChess (Imperial Grand HexaChess). Large variant of Grand Hexachess. (Cells: 169) By Graeme C Neatham.
- AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64) By Adam Norberg.
- Abalonian Chess. johnnyluken. (8x8, Cells: 64) By Johnny Luken.
- ABC Chess. A variant with 8 armies of pieces generated by combining 1, 2 or 3 simpler pieces. (8x8, Cells: 64) By Jeff `Cavebear` Stroud.
- Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) By Glenn Overby II.
- Aberg's variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80) By Hans Aberg.
- Absolute checkless chess. No piece may cross a square where it gives check. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Absorption Chess. Pieces gain the powers of a piece they take. (8x8, Cells: 64) Author: Michiel de Bondt.
- Abstract Chess. Pieces are represented by stacks of different heights. By João Pedro Neto.
- Accelerated Chess. Accelerating chess with a new board. (10x8, Cells: 80) By Max Koval.
- Accelerated Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Accessory Chess. A drop variant with one or two external pieces per player (many to choose from). Zillions (zrf) program available. By M Winther.
- Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64) By Dan Troyka.
- Achernar. ACHERNAR is a mix of the game ALTAIR and Western Chess. (9x9, Cells: 81) By Roberto Lavieri.
- Ackanomic Party Chess. Multiplayer chess inside a `Nomic' game. Author: Uri Bruck.
- Ackanomic PartyChess. Multiplayer chess inside a `Nomic' game. Author: Uri Bruck.
- Action Man's Chess. A small (5x6) board and simple pieces ensures lots of easy-to-understand action. (5x6, Cells: 30) By Francois Tremblay.
- Adjutant Chess. Introducing the Adjutant that can slide like a queen, but on the same square colour only (with zrf). By M Winther.
- Advanced Chess. Pawns move in a similar fashion to the pieces they start in front of. (8x8, Cells: 64) By Este.
- Advanced Wizard Chess. Chess variant on 10 by 10 board with fantasy chess pieces. (10x10, Cells: 100) Author: Paul E. Newton. Inventor: Paul E. Newton and Andrew P. Newton.
- Advancement Chess. kevintucker88. By Freederick .
- Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) By Luiz Carlos Campos.
- Aftershock. Missing description By Glenn Nicholls.
- Agincourt. Decimal variant with Archers. (10x10, Cells: 100) By Charles W. Stinson.
- Aieirping Chess. Missing description (29x14, Cells: 406) By (zzo38) A. Black.
- AIGO Chess. International chess with Cannon pieces added. (8x8, Cells: 64) Author: David Howe. Inventor: Feng Jun.
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72) By Charles Gilman.
- Airplane Chess. Schmittberger's big-board variant featuring the very mobile Airplane (with zrf). By M Winther.
- Ajax Bigamous Chess. Bigamy meets Ajax Orthodox Chess! (9x8, Cells: 72) By Jose Carrillo.
- Ajax Chess. All pieces have can play one square in any direction, the Mastodon leaper complements the Knight. (10x10, Cells: 100) By Jose Carrillo.
- Ajax Falcon Chess. Ajax Chess on a 10x8 board with two Ajax Falcon drops. (10x8, Cells: 100) By Jose Carrillo.
- Ajax Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Ajax Random Chess. Pseudo-Fischer Random Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Ajax Xiangqi. The Ajax 'effect' meets Chinese Chess. (9x10, Cells: 90) By Jose Carrillo.
- Ajax-Capablanca Chess. Ajax-Chessmen on a 10x8 Capablanca Board! (10x8, Cells: 80) By Jose Carrillo.
- Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100) By Köksal Karakus.
- Alapawn. A simplified, more chess-like version of Alapo 8x8. (8x8, Cells: 64) By Luis Bolaños Mures.
- Alapo. Game with abstract pieces. Reach opponents first row on 6 by 6 board. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: Johannes Tranelis.
- Alapo 8x8. Missing description (8x8, Cells: 64) By Luis Bolaños Mures.
- Alibaba Chess. Missing description (9x9, Cells: 81) By Thomas .
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
- Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!) Author: Edward Jackman and Fergus Duniho. Inventor: Vernon Rylands Parton.
- Alice chess against normal chess.. Alice's Army. By Ralph Betza.
- Alice Raumschach. Combining the Raumschach and Alice chess variants. (5x(5x5), Cells: 125) By Robert Price.
- Alien and Predators Symmetric. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Aliens vs Predators. Missing description (10x10, Cells: 100) By Namik Zade.
- Aliens Vs Predators Episode II (L.Smith Version). Missing description (10x10, Cells: 100) By Namik Zade.
- The All Around Allstars. A set of chess pieces with different movement, that can be matched against `The Fabulous FIDEs'. By Ralph Betza.
- All pieces of classic chesses. Missing description (9x10, Cells: 90) By Daniil Frolov.
- All the King's Men. Remake of Parker Brothers game Smess, but with a serious look. Arrows on squares determine the directions pieces can move. (7x8, Cells: 56) (Recognized!) Author: Fergus Duniho and David Howe. Inventor: Perry Grant and Reuben Klamer.
- All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) By Doug Chatham.
- All-mate Chess. Pieces are captured by having them `checkmated'. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Chris Taylor.
- All-round King. Things you must do with the king changes during the game: normal king transfors into ani-king and others. (8x8, Cells: 64) By Daniil Frolov.
- Allthought Chess. Variant of Thinktank Chess with Berolina Pawns. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ralph Betza.
- Alpaca Chess. Introducing the weak but interesting Alpaca, which hops one or two steps rookwise (with zrf). By M Winther.
- Alpha Centauri. A very complex game, somewhat exotic, with some elements from Rococo. (9x9, Cells: 81) By Roberto Lavieri.
- Alseid Chess. Introducing the Alseid, which moves like a queen but cannot capture. Instead it can kidnap piece behind a screen (zrf exists). By M Winther.
- Altair. Altair is a modern game with an oriental flavor. (9x9, Cells: 81) By Roberto Lavieri.
- Alterga. Alternate movement chess variant. Pawns remain the same. (8x8, Cells: 64) By Argon Teuhai.
- Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64) By Charles Gilman.
- Alternative Chess. A drop variant with one single external piece per player (many to choose from). Zillions (zrf) program available. By M Winther.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64) By James Gryphon.
- The Amazon Army. One player has an Amazon (a queen with knights move) and handicapped rooks. By Ralph Betza.
- Amazon chess. Queen may also move as a knight. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) By Namik Zade.
- Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board. By Albert Lee.
- Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) Author: Ed Pegg Jr.. Inventor: Walter Zamkauskas.
- Amazons. Amazons and a computer version. Inventor: Walter Zamkauskas.
- Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) By Fabrice Liardet.
- American Chess. Large variant. Remove Generals from center columns to win. By Andy Thomas.
- Amiral Chess. Introducing the Amiral piece and the bounce-capture method on a Gustavian board (zrf available). By M Winther.
- Amoeba. Small variant with 38 movable squares. (7x7, Cells: 38) By Jim Aikin.
- Amontillado. Pieces have combined `halfling' powers, going half the usual distance. (8x8, Cells: 64) By Ralph Betza.
- Amphora. Chess variant inspired by game of Stone Warriors on wine bottle shaped board with 40 squares. (Cells: 40) By Peter Aronson.
- An-Qi. Played on the squares of half a Xiangqi board but using all the pieces. (8x4, Cells: 32)
- Ancient Bulgarian Chess. Web page in Bulgarian with an English version of the page. Slow.
- ancient chess. a antidevelopment of chess. (8x8, Cells: 64) By Andy Maxson.
- Ancient world war. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Andromi. Game with simple rules. Inventor: Ronald D. Planesi.
- Anemic Chess. A more anemic version of Chess that replaces riders with weaker short-range pieces. Author: Claudio Martins Jaguaribe and Fergus Duniho. Inventor: Claudio Martins Jaguaribe.
- Angel Chess. D'Autremont's very aggressive variant featuring Amazons that cannot be exchanged (with zrf). Author: M Winther. Inventor: L. P. D'Autremont.
- Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) By Greg Strong.
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64) By Charles Gilman.
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91) By Charles Gilman.
- Annan Shogi. Shogi variant where pieces move like a friendly piece directly behind it. (9x9, Cells: 81)
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64) Author: Kieran Child.
- Anti-Chess. Lose all your pieces to win. Author: Fergus Duniho.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64) By Ralph Betza.
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Antimage Chess. Some pieces can rifle capture, but there's Antimage from Chess Evolved Online that immune to rifle capture. (8x8, Cells: 64) By HaruN Y.
- Antimatter Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Anywhere Chess and Variations. Pieces (except kings) can make teleport moves to any empty square on the board. With several variants. (8x8, Cells: 64) By Edward Jackman.
- Apocalypse. Small variant of knights and pawns; objective is to take all pawns. Author: Ben M Reiniger. Inventor: C. S. Elliott.
- Apothecary Chess-Classic. Large board variant obtained through tinkering with known games. By Aurelian Florea.
- Apothecary Chess-Modern. Large board variant obtained through tinkering with known games. By Aurelian Florea.
- Aquachess. One level underwater, one on the surface, and one in the sky, with many strange pieces. (3x(8x8), Cells: 192) By Bob Greenwade.
- Arabian Nights Chess. Large modern variant of historic Shatranj, with more pieces and flying carpets. (11x9, Cells: 84) Author: Paul E. Newton. Inventor: Paul E. Newton and Timothy R. Newton.
- Arch-Chancellor Chess. Uses Archbishops instead of Bishops and Chancellors instead of Knights. (8x8, Cells: 64) By Dominique Leste.
- Archbishop Chess. Variation of Janus Chess and Bird's Chess with two Archbishops. (10x8, Cells: 80) By Dominique Leste.
- Archchess. Large chess variant from 17th century Italy. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Dr. Francesco Piacenza.
- ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96) By Eric V. Greenwood.
- ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) By Cyrus Arturas.
- Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) By Ralph Betza.
- Arena Chess. 32-turn variant in which pieces must initially move into a special area, and then always make capturing moves. By Jeff Kiska.
- Arena Chess 42. A non-competing entry in the 42 Squares contest. (Cells: 42) By David Howe.
- Arena Cheturshogqi. 2-4 Players on large board with mutating pieces and piece drops. (13x13, Cells: 169) By Paul E. Newton.
- Argess. White and Black have different starting positions. (8x8, Cells: 64) By Hector H. Carreño.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers. By Omar Syed and Aamir Syed.
- Arktur. Two kings and randomized setup. (8x8, Cells: 64) By Peter Riessen.
- Armamentist Race Chess. Missing description (10x12, Cells: 116) By Claudio Martins Jaguaribe.
- Armie making. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243) By Charles Gilman.
- Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245) By Charles Gilman.
- Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350) By Charles Gilman.
- Armies of Faith 4: Schism. The fourth in a series of 3d variants themed on various religions of history. (4x(8x8), Cells: 256) By Charles Gilman.
- Armies of Faith 5: Spiritual and Temporal. The fifth in a series of 3d variants themed on various religions of history. (4x(10x8), Cells: 320) By Charles Gilman.
- Armies of Faith 6: After Empire. The last in a series of 3d variants themed on various religions of history. (5x(), Cells: 370) By Charles Gilman.
- Armis. 100 square board with 15 piece types. By Armis Game.
- Armor Chess. Personal shields protect pieces from one of the 8 directions. Author: Ben M Reiniger and Vladimir . Inventor: Vladimir .
- Arnhem Chess. Game on board of 38 squares. (6x7, Cells: 38) By Hans L. Bodlaender.
- Arrangement Chess. The players take turns to relocate the king and the queen, thus enhancing opening ramification (with zrf). By M Winther.
- Ascending the Throne. When the king is lost, another piece becomes royal. (8x8, Cells: 64) By Terry H. Jones.
- Ascension. 6x6 board with two Kings that promote to royal Queens. By Albert Lee.
- Assassin Kriegspiel. Kriegspiel variant with unknown setups and special roles for knights and queen. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hubert Philips.
- Assassination Chess. On a 10 by 10 board with teleporters and assassins. (10x10, Cells: 100) and Seth Blanchard. and Seth Blanchard.
- Assault&Siege. Missing description (8x8, Cells: 64) By Ismael Santos.
- Assideum. Game on 8 by 8 board with differenly moving pieces. Author: Doug Garand.
- Assimilation Chess. Increase your material by assimilating your opponent's pieces. (8x8, Cells: 64) By Fergus Duniho.
- Assimilation Fusion Chess. A hybrid of Assimilation Chess and Fusion Chess. Pieces combine and split apart. (8x8, Cells: 64) By Fergus Duniho.
- Assymetrical diagonal chess. Diaonal chess (well balanced) variant with 8 pawns per player. By Zbigniew Kokosiński.
- Asteryx Chess. Hexagonal chess played on an asterisk-shaped board. (Cells: 43) By David Jagger.
- Asylum Chess. 3 new unique pieces: fire-through rooks, double-capture knights, leaping bishops. (10x10, Cells: 100) By Charles Daniel.
- Asylum Redux. Two new pieces: dual path sliding Zebra + Bishop and a dual path sliding Camel + Rook. (10x10, Cells: 100) By Charles Daniel.
- Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) By Dmitry Eskin.
- Ataturk Chess. Players may announce a different piece to be royal. (8x8, Cells: 64) By Ralph Betza.
- Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) By Joe Joyce.
- Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127) By Graeme C Neatham.
- Atlantis Chess. Instead of moving, a player may remove an square from the edges of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Gerben Dirksen.
- Atomic chess. Pieces explode when captured. (8x8, Cells: 64) Inventor: Nassah Bey Taher.
- Attendance Chess. 10 piece types that can move to 10 squares each, mostly. (10x10, Cells: 100) By Erez Schatz.
- Attending Pawns. Pieces have their personal pawn assistent. By Terry H. Jones.
- Attrition Chess. Played on an 11x10 board, each player starts with 33 pieces. (11x10, Cells: 110) By Nathan James.
- Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) By Ralph Betza.
- Augmented Different Knights. Knights receive different additional movement possibilities. (8x8, Cells: 64) By Ralph Betza.
- Augmented Half Chess. Pieces can go half as far, but then are augmented with additional movement possibilitie. (8x8, Cells: 64) By Ralph Betza.
- Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!) Author: Edward Jackman. Inventor: Ralph Betza.
- Avalanche Chess. This game is a Recognized Chess Variant. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
- Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) By Gerd P. Degens.
- Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110) By Gerd P. Degens.
- Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64) By Daniel Hollombe.
- Aviation Chess. Legan's Aviation Chess, popular during WWI, featuring the Aviator piece (with zrf). By M Winther.
- Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80) By Charles Gilman.
- Axis and Allies Chess. Diceless variant of Axis and Allies. By David A. Harrell.
- Azchess. Missing description (10x10, Cells: 100) By Namik Zade.
- AzsymChess. Missing description (10x10, Cells: 100) By Namik Zade.
- Babylonian Chess. Captures are determined by rolling dice. (8x8, Cells: 64) By Muhammad Hidayat.
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
- Bach Dang Chess. On board with 100 squares, with crafts and other special pieces and rules. (10x10, Cells: 100) By Vu Q Vo.
- Bachelor Chess. Win by mating your opponent, or marrying off your King. (7x6, Cells: 42) By Doug Chatham.
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
- Bachelor Kamil. Combines ideas from Bachelor Chess and Wildebeest Chess. (9x8, Cells: 72) By Charles Gilman.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
- Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36) By Charles Gilman.
- Back-to-Back Chess. Both sides start "Back-to-Back", seperated by an uncrossable line on a specially-shaped 100 square board. (14x8, Cells: 100) By Paul Kreutzer.
- Backgammon Chess. Play backgammon and chess game together. (8x8, Cells: 88) By (zzo38) A. Black.
- Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) By Greg Strong.
- Backwards Stalemate Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Baladãna. The way figures can move is dynamic, determined by their 'powers'. By Martin Miller.
- Balaklava Chess. Many pieces have additional knight moves. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Balanced Swap Chess. Move has second part where a swap is made on the board. (8x8, Cells: 64) By João Pedro Neto.
- Balbo's chess. Board with a strange shape designed to make Bishops stronger in relation to Rooks. (Cells: 68) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: M G Balbo.
- Ballista Chess. game in which Ballistae give Pieces the ability to move across the Board. (9x8, Cells: 72) By NeodymiumPhyte.
- Bandit Chess. Missing description (9x7, Cells: 63) By Patrik Hedman.
- Banner Xiangqi. Xiangqi with Banners (from the Game of Three Kingdoms) and simplified endgame rules. By A. M. DeWitt.
- Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) By Vincenzo Rapisardi.
- Barasi Chess. Game named after inventor with Berolina pawns can also move backwards; other pieces can only move forwards. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Paul Barasi.
- Barca. Twelve animals fight over watering holes in nice looking commercial game. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Andrew Caldwell.
- Bario. Pieces are undefined until they move. (8x8, Cells: 64) Author: Alex . Inventor: Panos Louridas.
- Bario Shogi. A shogi game with pieces that can be change typed. (9x9, Cells: 81) By (zzo38) A. Black.
- Barion. A variant of the chess variant Bario. By M Winther.
- Baroque/Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Robert Abbott.
- Baseball Chess. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess 2. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess Hits & HomeRuns. Missing description By George William Duke.
- Baseline chess. Start chess with main pieces in different order on baselines. Overview of several variants. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Baseline chess with Fischer rules. Start with dropping major pieces on baseline, a variant that uses rules from Fischer Random Chess but is not random. (8x8, Cells: 64) By Ken Regan.
- Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156) By Charles Gilman.
- Basic Chess. Variable baseline chess without drawing lots. Restrict Rooks to a and h files, and King to d or e files. By Charles Daniel.
- Basilisk Chess. Introducing the Basilisk cannon, with standard pieces (zrf exists). By M Winther.
- Bastardo. 4-player game.
- Bastille Chess. Win by clearing your opponent's fortress. (8x8, Cells: 64)
- Battery Chess. Chess on a Battery shaped board, with lots of batteries. (5x10, Cells: 46) By Abdul-Rahman Sibahi.
- Battle Chieftain Chess. Warriors and a king fight on a board with walls and holes. (10x11, Cells: 84) By Craig Daniel.
- Battle of Kings. You start with eight pawns. The rest chess pieces appear on the board during the game. By Вадря Покштя.
- The Battle of the Animals. Simulated conflict between animal kingdoms. (7x9, Cells: 63) Author: Hans L. Bodlaender and Jean-Louis Cazaux.
- Battle of the Diagonals. Each player uses the three kinds of diagonal in different ways. (6x(9x9), Cells: 270) By Charles Gilman.
- Battle of the Six Armies. Multiplayer with a trigonal board. (29x18, Cells: 378) By Graeme C Neatham.
- Battle of the Six Armies. Construction of board and pieces to play B6A. By Graeme C Neatham.
- Battle of titans. Missing description (3x(9x5), Cells: 135) By Daniil Frolov.
- Battlefront Chess. Game with standard pieces, 12 pawns, 2 Generals, the Archbishop, and the Chancellor. (12x8, Cells: 96) By Davor Vujacic.
- Battler Chess. Game with powerful King, and improved Bishops, Knights and Pawns. (8x8, Cells: 64) By Modest Solans.
- Bear Chess. A popular Russian game; bears leap to second perimeter. Author: Ben M Reiniger. Inventor: Mikhail Sosnovsky.
- Beast Chess. Replace conventional pieces with those that look like animals. (8x8, Cells: 64) By Bob Greenwade.
- Beastmaster Chess. Large chess variant with a fantasy theme, emphasizing leaping pieces. (8x11, Cells: 84) By Glenn Overby II.
- Beau Monde Chess. Large variant where pieces move with variations of the Queen move. (11x10, Cells: 100) By Sergey Sirotkin.
- Beautiful Beasts. A new team for Chess with Different Armies based on the Roc. By Jörg Knappen.
- Beautiful Sun Chess (Meiriqi). A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) By Glenn Overby II.
- Bede Chess. Missing description (9x11, Cells: 99) By Patrik Hedman.
- Bedlam. A hybrid of Metamorphin' Fusion Chess and Chessgi. (8x8, Cells: 64) By Fergus Duniho.
- Beginners Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Behemoth Chess. Chess with a randomly moving, uncapturable Behemoth piece that can capture multiple pieces in a turn. By Donald Seagraves.
- Behemoth Loop Chess. Pieces captured by a randomly moving Behemoth can be dropped later. (8x8, Cells: 64) By Thomas .
- Belfry Chess. Introducing the belfry catapult. By M Winther.
- Bellows Chess. The board expands and contracts from turn to turn. (12x12, Cells: 144) By Tony Quintanilla.
- Ben 39. Pieces move on squares and corners of board with 37 fixed and two movable squares. (Cells: 39) By Ben Good.
- Benedict Chess. Instead of being captured, enemy pieces switch sides. (8x8, Cells: 64) By Dan Troyka.
- Bennekom Double Move Chess. Move twice per turn with the same piece. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) By Gary K. Gifford.
- Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender. Inventor: Edmund Hebermann.
- Berolina Grid Chess. Combination of Berolina Chess and Grid Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Berserker Pawns. Pawns may go berserk to protect their King and once per game in addition. (8x8, Cells: 64) By Terry H. Jones.
- Beryl Chess. Variant on board of 39 triangles. (Cells: 39) By Alexandre Muñiz.
- Besiege Chess. Double height chess board, where black is surrounded by white. (8x16, Cells: 128) By Köksal Karakus.
- Betza's Flying Circus. Bombers and interceptors fly above the chess board. By Ralph Betza.
- Betza's Three Dimensional Chess Games. Several 3d-chess variants by Ralph Betza. By Ralph Betza.
- Beyond Chess (tm). Commercial variant with dynamic board. (8x8, Cells: 64) Author: David Howe. Inventor: David Crockett.
- Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225) By Charles Gilman.
- Bid Chess. Players bid for special pieces or powers. By Roger Cooper.
- Bifocal Chess. A game without capture : win by checkmate with a neutral piece! (9x9, Cells: 81) By Antoine Fourrière.
- Bifold Halfgi. A variant of Halfgi, but with half-sized pieces. By David Howe.
- Big Battle. Large (10x10), commercial variant. By M. K. Morrison.
- Big Battle. Commercial chess variant on 10 by 10 board. (10x10, Cells: 100) Author: David Milne. Inventor: M. K. Morrison.
- Big Board Chess. On a 10 by 10 board with individual opening setup. (10x10, Cells: 100) By Alfred Schönfelder.
- Big Chess. Chess variant on a 14 by 8 square board with extra Pawns, Knights and Bishops. (14x8, Cells: 112) By Sergey Sirotkin.
- Big Outer Chess. Large variant with concentric circles on the board, so there is less concentration on the centre. (12x12, Cells: 148) By Peter Blanchard.
- BigBangChess. Pieces start off-board; the board expands and contracts during play. (11x11, Cells: 121) By Graeme C Neatham.
- Bigorra. A 16x16 board chess with all pieces from my variants. (16x16, Cells: 256) By Jean-Louis Cazaux.
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
- Bilateral Chess. Game on 12x8 board adding Lions, switching Cannons, Wizards and pushing Elephants, but keeping the standard array in the middle. (12x8, Cells: 96) By Antoine Fourrière.
- Bilateral Group Simultaneous Chess. Simultaneous chess, but with two groups of rotating players. Author: Hans L. Bodlaender. Inventor: B. Eshuis.
- Billiards progressive chess. Progressive chess variant where queens and bishops bounce against the edges of the board. (8x8, Cells: 64) Author: Fabio Forzoni.
- Binary 1010. Pieces alternate with their binary counterpart in regard to turning off and on. (10x10, Cells: 100) By Gary K. Gifford.
- Bingo Chess. A cross between Chess and Bingo. (Cells: 41) By Doug Chatham.
- Biparite Chess. Small chess variant with two phases. (5x7, Cells: 43) By Timothy R. Newton.
- Bird Shogi. Tori Shogi, or Bird Shogi. A variant of Japanese Chess on a 7 by 7 board. (7x7, Cells: 49) Inventor: Ohashi Soei.
- Bird's Chess. Chess variant on 10 by 8 board from 19th century England. (10x8, Cells: 80) Author: Hans L. Bodlaender and John Gollon. Inventor: Henry Bird.
- Birds and Ninjas. Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) By Charles Daniel.
- Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64) By Charles Gilman.
- The Bishop Adjustment Rule. Missing description By Jose Carrillo.
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Bishops. Rules of Play. (12x12, Cells: 132) By Edwin J Wilhelm.
- Bishops. four-player game. By Edwin J Wilhelm.
- Bishops Chess. Chess with two light-squared and two dark-squared Bishops on each side. By Albert Lee.
- Bishops Conversion Rule. Rule for variant where bishops start on equal colored squares, with sample games. Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
- Bizarro Chess. Missing description (2x(8x8), Cells: 64) By Claudio Martins Jaguaribe.
- The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64) By Ralph Betza.
- Black Hole Chess. Variant on board with 100 squares with hole in middle of board, combination pieces and hiding squares for kings. (9x11, Cells: 100) By David Short.
- Black Holes. On 5 by 8 board with holes as pieces which also can be used for transport. (5x8, Cells: 40) By Juraj Lörinc.
- Black Swan. Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) By Florin Lupusoru.
- Blackjack chess. Win also if the value of pieces you have is exactly 21 points. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) By (zzo38) A. Black.
- Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) Author: (zzo38) A. Black. Inventor: (zzo38) A. Black and Gary K. Gifford.
- Blender Chess. Bishops, Knights and Rooks can merge and separate. (8x8, Cells: 64) By Bob Greenwade.
- Blind Chess. Played on the squares of half a Xiangqi board but using all the pieces. (8x4, Cells: 32)
- Blindfold Chess. One of the oldest chess variants, where one of the players is blindfolded (zrf available). Author: M Winther.
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
- Blue Chip Chess. A chip, moved each turn by the players, denotes a square where pieces may not go to. (8x8, Cells: 64) By Neal Turner.
- Blue Queen on 64 and 80. Blue Queen belongs to both sides. By George William Duke.
- Bluff Chess. Players moving their pieces into danger may risk losing the game. (8x8, Cells: 64) By Robbie Manson.
- Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64) By Charles Gilman.
- Board 8x8 Game Mix. Game with fairy Chess, Draughts & Lines of Action elements. (8x8, Cells: 64) By Lev Grigoriev.
- Bob Greenwade's SVG Library. The SVG files used in Bob's library of pieces. By Bob Greenwade.
- Bodyguard Chess. A 9x9 variant, with a Bodyguard and two Kwaggas per side (zrf available). By M Winther.
- Bollwerk 178. Occupying the opponent’s end field with a piece or a bomb. By Stefan Bogdanski.
- Bolyar Chess. A historical variant, native to Bulgaria, with imaginative rules (zrf available). Author: M Winther.
- Bombalot. Bombs can wipe out most pieces on the board. Author: Hans L. Bodlaender. Inventor: Bruce Harper.
- Bombardier Chess. Introducing the Bombardier, combining a rook with a camelrider (zrf exists). By M Winther.
- BomberChess. A pawn may be exploded, removing pieces on all 8 adjacent squares. (8x8, Cells: 64) Author: Adam Norberg.
- Bomberman Chess. Variant on 8 by 10 board with bombs and diffusers. (10x8, Cells: 80)
- Boolean Rithmomachia. Missing description (4x(4x4), Cells: 64) By Larry L. Smith.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128) By Gary K. Gifford.
- Border Wars. Game played on the 42 edges of a grid, with elements of Shogi and XiangQi. (Cells: 42) By Jared B. McComb.
- Border Wars II. Game played on line edges with Shogi-like aspects. (Cells: 44) By Jared B. McComb.
- Borderline. Without pawns, with only one king, capturing opponent's pieces is omitted. (7x7, Cells: 49) By Gerd P. Degens.
- Borg Queen. Variant of Star Trek 3D Chess. (7x(), Cells: 64) By Larry L. Smith.
- Bosworth. Commercial multiplayer chess variant for two to four players using cards as pieces.
- Bottleneck Chess. Most pieces start the game locked up in two bottleneck parts of the board. (Cells: 41) By Köksal Karakus.
- Bovine Chess. chess variant to illustrate new alternative notation for fairy pieces. By sam tenka.
- Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Brawl Chess. Chess on a 12x12 board loaded with powerful pieces. (12x12, Cells: 144) By Kevin Pacey.
- Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Brett Rules. Different mobility of queens, rooks, and bishops and a different winning condition. (8x8, Cells: 64) Author: Juraj Pivovarov.
- Brickchucking Chess. Pieces cannot move backwards, but do give check/mate backwards. Author: Ben M Reiniger. Inventor: Alan Holloway and Gary Smith.
- The Bridge 41. 41 square board with bridge in the middle. (5x9, Cells: 41) By Hubert Lamontagne.
- Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216) By Charles Gilman.
- Brotherhood chess. Pieces cannot take pieces of the same type. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) By Greg Strong.
- Brusky's Hexagonal Chess. Hexagonal adaptation of Chess with horizontal ranks. (8x12, Cells: 84) Author: Fergus Duniho. Inventor: Yakov Brusky.
- Buccaneer Chess. Introducing the Buccaneer and the bounce-move, whereby the piece bounces diagonally away from its course (zrf available). By M Winther.
- Bughouse. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!) Author: Hans L. Bodlaender.
- Bughouse Chess. Usually called Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Bughouse Links. Comprehensive list of Bughouse resources.
- Bughouse Spartan Chess. streetmansd. (2x(8x8), Cells: 128) By Steven Streetman.
- Bughouse.net. Extensive website with information on Bughouse.
- Builder chess. Introducing the Builder. (8x8, Cells: 64) By Hafsteinn Kjartansson.
- Building Chess. Variant that starts with a board of 25 squares, but each player adds a square after their move. (8x8, Cells: 64) By Sergey Sirotkin.
- Bulgarian Chess. Web page in Bulgarian with an English version of the page. Slow.
- Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64) By Gerd P. Degens.
- Burden of royality. Missing description By Freederick .
- Burden of the royality. Inspired by Evolution Chess. (8x8, Cells: 64) By Daniil Frolov.
- Bureau-Spiel. Chess on a 24x8 board with an assortment of pieces, many powerful. (24x8, Cells: 192) By Kevin Pacey.
- Burmese Chess. Missing description (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Burmese Traditional Chess. An article that discusses chess as it was played in Burma. (8x8, Cells: 64)
- Bushi shogi. Shogi variant on a two-square board! Bushi means Samurai. By Georg Dunkel.
- Butterfly Chess. Large board chess with butterflies (not Ns), advancers (not Qs) & flying dragons added. (10x10, Cells: 100) By Kevin Pacey.
- Buypoint Chess. Buy your fighting force - each piece costs a number of points. By Ralph Betza.
- By Rook Or by Crook. Chess in the round on a hexagonal board with 42 trapezoidal squares. (Cells: 42) By Jeff Rients.
- Byelorussian Cheskers. Crossover between chess and Russian draughts. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: N. N. Grushevsky.
- Byzantine chess. A variant of Shatranj, played on a round board. (Cells: 64) Author: Hans L. Bodlaender.
- Cagliostro's Chess. Variant on 12 by 8 board with combination pieces. (12x8, Cells: 96) Author: John Ayer and Hans L. Bodlaender. Inventor: Savio Cagliostro.
- Cai Qi. Chesslike game on circular board. Inventor: Patrick Hassel Zein.
- Caïssa. On a 7 by 7 board with disappearing squares. (7x7, Cells: 49) By Christian Freeling.
- Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) By Fergus Duniho.
- Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9) By Charles Gilman.
- Calorie Chess. Pieces have a limited amount of calories to move with, and have resorted to cannibalism! (8x8, Cells: 64) By John Smith.
- Camblam. On a 12x12 board with archers, catapults and other enhanced pieces. (12x12, Cells: 144) By Michael Asher.
- Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) By Tony Quintanilla.
- Camel Decimal Chess. Decimal Chess with Camel. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Camelopard Chess. Game with Camelopards. (12x12, Cells: 144) By HaruN Y.
- Cancellation Rules. Capturing results in left-over pieces based on the difference in point values of the two pieces. (8x8, Cells: 64) Author: Jeff Zeitlin.
- Cannibal Chess. Pieces get the powers of a piece they take. (8x8, Cells: 64) Author: Michiel de Bondt.
- Cannon Shogi and Cannon Chess. Played on a 9x9 Shogi board, feature various types of 'Cannon' pieces. (9x9, Cells: 81) By Peter Michaelsen.
- Cannon Shosu Shogi. Variant of Shosu Shogi with Dogs and Cannons. By A. M. DeWitt.
- Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100) By Charles Gilman.
- Cannono. Pieces move by bifurcation, but capture normally. (8x8, Cells: 64) By John Smith.
- Cannons and Crabs. A variant on a 7x6 board with Crabs (improved Pawns), and Cannons (leapers). (7x6, Cells: 42) By David Short.
- Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) By Gary K. Gifford.
- Canoness Chess. Chess with Cannons and Canonesses (Vaos) on a differently-shaped board. (10x10, Cells: 88) By Adrian Alvarez de la Campa.
- Canonical Chess Variants. A family of chess variants that blends Xiang Qi and Western Chess. (9x9, Cells: 81) By Tony Paletta.
- Canopus. Most pieces movements are range-limited. The game play is violent and tense, but fluid. (9x8, Cells: 72) By Roberto Lavieri.
- Canyon Chess. Small variant with Marshalls and Archbishops and some new rules. (8x8, Cells: 44) By Andrew Blechinger and Jarry Vega.
- Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) By Reinhard Scharnagl.
- Capablanca Relocation Chess. The Capablanca piece array can in one move be rearranged, creating 144 different board positions (with zrf). By M Winther.
- Capablanca Shatranj. Capablanca Chess with Chancellor and Archbishop replaced by Shatranj type pieces. (10x8, Cells: 80) By Christine Bagley-Jones.
- Capablanca's chess. An enlarged chess variant, proposed by Capablanca. (10x8, Cells: 80) (Recognized!) Author: Hans L. Bodlaender and David Howe. Inventor: Jose Raul Capablanca.
- Capatomic Random Chess. Variant that combines Capablanca Random and Stratomic Chess. By Gaelyn Autumnsong.
- Capped Pawns (Bemützte Bauern). Pawns have a double step once in their career. By Jörg Knappen.
- Captain Spalding Chess. Find an Elephant in your Pajamas. By Ralph Betza.
- Captain's Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Captive Kings. Created to obtain more wins and less draws with an anti-chess chess rule. By Joel .
- Capture or kill. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Capture the Flag Chess. A translation of the classic children's game to a 42-square board. (7x6, Cells: 42) By Thomas Cameron.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Capture-the-King. Missing description (8x8, Cells: 64) By Jeremy Gardiner.
- Carbery. game for fantasy thing. By Aidan Murphy.
- Card Bet Chess. Betting chess with cards telling you which moves are OK. (8x8, Cells: 64) By (zzo38) A. Black.
- Card Chess. Cards determine which player makes a move. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: David Howe.
- Cardinal Chess. Just like orthodox Western "Mad Queen" Chess only substituting knight-bishop compound for Mad Queen. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Vitya Makov.
- Cardinal Super Chess Home Page. Link to company site.
- Cardmate. Chess variant on board with 100 squares, inspired by card games. (10x10, Cells: 100) By Ivan Derzhanski.
- Carnage. Featuring the Terror Freeze, Detonator and the Dragon that attack the enemy in 4 different ways. (10x10, Cells: 100) By Charles Daniel.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
- Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: D. Pietro Carrera.
- Carrousel Chess. Game with 32 pieces. (16x4, Cells: 64) By Kevin Pacey.
- Cascudo. On 44-square hexagonal board with turns consisting of cascade of moves. (Cells: 44) By David Jagger.
- Cashew Shogi. Many pieces must promote on capture, and some can multi-capture. (13x13, Cells: 169) By H. G. Muller.
- Cassandra Chess. Prophesy the doom of opposing pieces two turns in advance to capture them. (8x8, Cells: 64) By Ralph Betza.
- Castalia Chess. Introducing the Castalia, which moves like a queen but cannot capture. Instead it can magnetically dislocate pieces (zrf exists). By M Winther.
- CastleChess. White must prevent black from castling. (8x8, Cells: 64) Author: Éric Angelini.
- Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) By John Kipling Lewis.
- Castlingmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64) By Ralph Betza.
- Cat's Chess. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) By Greg Strong.
- Catalonia. Cooperative variant where the players are trying to form chains while the board is getting bombarded. (8x8, Cells: 64) By Francois Tremblay.
- Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) By Gary K. Gifford.
- Catastrophic 8x8 Chess. Mathematician Missoum gives a new type of chessboard.
- Cavalier Chess. All pieces except queens have some kind of knight-movement. (8x8, Cells: 64) By Fergus Duniho.
- Cavalry Chess. A once popular variant from the 1920's where every piece has additional jumping moves. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Cavalry Queen Chess. Queen rides a horse and therefore it passively moves as Knight (but captures as usual). (8x8, Cells: 64) By Lev Grigoriev.
- Cavewars CSIPGS Chess. Three dimensional chess variant based on Cavewars game. By Ralph Betza.
- CC chess. Missing description (10x10, Cells: 100) By Namik Zade.
- CC Top. Column Chess. (9x9, Cells: 81) By Gerd P. Degens.
- CCC - The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- CCChess Final Fight. Missing description (10x10, Cells: 100) By Namik Zade.
- Cellular Chess. One step towards Joe Joyce's ideal of playing chess on an 100x100 board. (30x30, Cells: 900) By Carlos Cetina.
- Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Centaur Princess Chess. Chess on a 10x8 board with Centaurs and Princesses (archbishops) added. (10x8, Cells: 80) By Kevin Pacey.
- Centennial Chess. 10x10 Variant that adds Camels, Stewards, Rotating Spearmen and Murray Lions to the standard mix. (10x10, Cells: 100) By John William Brown.
- Center of Attention. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- Central Point Chess. Small 7x7 game with different pieces. By QIDb602.
- Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64) By Gary K. Gifford.
- The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) By João Pedro Neto.
- Centurion Chess. Centurions replace the Kings. (10x10, Cells: 100) By Florin Lupusoru.
- Cerimon Chess. Recover pieces by checking with a like piece. (8x8, Cells: 64)
- Cetina Random Chess. Play with a sissa and a chancellor from a randomly generated setup. By Carlos Cetina.
- Cetran Chess 2. Missing description (8x8, Cells: 64) By Carlos Cetina.
- CGNP chess. A game with Knightly Pawns. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Chad. Castles and walls in a strategic deep chess variant. (12x12, Cells: 144) By Christian Freeling.
- Chafl. combines Chess with Tafl. (8x8, Cells: 64) By Graeme C Neatham.
- Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) By Francois Tremblay.
- Chak. A modern vision of what a Mayan chess would look like. By Daniel Lee.
- Chakra. Variant with fairy pieces and transmitters that can transport pieces. (8x8, Cells: 64) By Christian Freeling.
- Chamaeleon. Multiplayer variant with pieces moving differently depending on square color. Inventor: Wolfgang Großkopf.
- Chameleon. Chess variant on board of 41 colored squares, where pieces change type depending on color of square the move to. (7x7, Cells: 41) By Tony Quintanilla.
- Chameleon Chess. On each turn the rank of the moved piece changes. By Sergey Sirotkin.
- Chameleon Chess. Each player has a King and 11 Chameleons whose moves are determined by the type of square they are on. (6x7, Cells: 42) By P. D. Magnus.
- Chameleon Chess Redux. Missing description (8x8, Cells: 64) By Adam Goss.
- Champagne Chess. Chess on a 12x8 board with ferfils and dragons added. (12x8, Cells: 96) By Kevin Pacey.
- Chance Chess. Commercial game: cards determine what piece you can move. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Chance Chess Co.. Web site.
- Chancellor Chess. On a 9 by 9 or 9 by 8 board with a piece with combined rook and knight moves. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Ben R. Foster.
- Changi with diagonal pieces. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Chaos. A strange Chess variant designed to baffle onlookers. Inventor: Ron Kensek.
- Chaos Chess. Pieces are placed randomly everywhere on the board before the game starts. (8x8, Cells: 64) By Allen Jett.
- Chaos Chess. Commercial chess variant with cards that modify chess rules.
- Chaotenschach. Players start the game by making a secret setup on their own half of the board. (8x8, Cells: 64) Author: Jörg Knappen.
- Chaotic Chess. Play Chess with dice and flip the dice each turn to mutate the pieces. (8x8, Cells: 64) By Laurent Dubois.
- Chaotic Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.