Check out Smess, our featured variant for February, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Ratings & Comments

EarliestEarlier Reverse Order LaterLatest
Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on Sun, Apr 14, 2002 11:45 PM UTC:Excellent ★★★★★
How about the Tripunch Terrors, another army to compete against the
Fabulous FIDEs? :-) King and Pawns are standard. The rest of the pieces are
from Tripunch Chess, but they flip as pieces do in Weakest Chess- these
pieces have capturing and non-capturing modes, and can flip (as a move)
from one to the other. To keep the pawn line defended, the Reapers and
Combine start in capturing mode; the others start in non-capturing mode.

If flipping pieces are half as strong as regular pieces (and that seems to
be the estimate in the Weakest Chess article), then the Tripunch Terrors
are about 4 Pawns too strong as described. So we remove the ability to move
as a Bishop from the Harvesters and Combine... and then we should have a
game. So here's the official lineup: the Flipping Reaper, the Flipping
Nightrider, the Flipping Aanca, and the Flipping... the Flipping...

Give me some time. I'll come up with a name for that last one. :-D

Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
David Short wrote on Mon, Apr 15, 2002 03:00 AM UTC:Good ★★★★
It would seem that TERROR CHESS is identical to THE SULTAN'S GAME

http://www.chessvariants.com/large.dir/sultan.html

with the exception that the positions of the marshall and
cardinal are reversed. THE SULTAN'S GAME pre-dates TERROR CHESS
on this web site by three years. 

Nevertheless I still propose that my idea above for a variant
of chess between different armies would be intriguing. 

Oh and I would suggest variants with and alternately without
the 'Battle Move' when programming the ZRF for the above proposed
new variant. Players can decide for themselves which they prefer
to use.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Apr 15, 2002 03:00 AM UTC:
''values of Nemoroth pieces' -- quite impossible.' --- I was just joking
here.  I actually can't imagine how one could assign values, considering
all the interactions.  In regular chess, the only interaction is capture.

'Likewise Nemoroth with Different Armies. The various non-capture effects
have values that are imho impossible to estimate numerically.'  --- True,
but it is possible to imagine other interactions that might be interesting.
 Several spring to mind (nature abhors a vacuum) but they could be as
simple as ichor with different effects.  One could even handicap by
allowing the ichor of each player to dissipate at different rates.

'The useful Go Away has a value that depends entirely on what it can push,
just for one example.' --- A trivially true statement.  Ceteris paribus, a 
Knight that can capture a Queen is worth more than one that can capture a
Bishop.  I consider values to be a statistical guide, not a received truth,
fun as they may be to study and play with.  (Of course, I stink as a chess
player, so what's my opinion worth?)

It is likely that I may soon be playing Nemoroth against another human via
email.  We will be sure to post our observations.

As a sidebar, there is really no assurance that any entity with which one
communicates via email alone is actually human.  We could all be alien
anthropologists, who, thinking we are studying humans, are studying each
other.  The resulting theses would be feces.

Interweave ZIP file. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color.[All Comments] [Add Comment or Rating]
💡📝Peter Aronson wrote on Mon, Apr 15, 2002 05:23 AM UTC:
ZRF updated to fix multiple captures by Remover, revision displayed in history is now 1.4 for latest version.

Chaturanga ZIP file. Oldest known form of chess.[All Comments] [Add Comment or Rating]
Kimmy wrote on Mon, Apr 15, 2002 05:30 PM UTC:Good ★★★★
How do you know if you have a valuable chess board or not? I am not a chess player but recently found a game that is nothing like I have ever seen before. How would I know if it has any worth or not?

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Apr 16, 2002 04:37 AM UTC:
I am reviewing the document http://www.panix.com/~gnohmon/nemofull.html and
I need to know if I have interpreted it correctly.


Statements:

[A Leaf Pile] can move onto a non-ichorous non-Ghast square which contains
a Mummy and at least one other piece.

When a Leaf Pile makes its first voluntary move after engulfing something,
it leaves behind a single Mummy; notice that this means no Mummy is left
behind when a Leaf Pile that is digesting something is pushed.

Conclusion:

If a Leaf Pile engulfs a multiple occupancy square including a Mummy, and
then is pushed, there is no Mummy remaining on that square.


Statement:

If the ichor will evaporate after you make your move but before your
opponent moves, you can ignore it.

Conclusion:

That ichor actually lasts nine plies, not five moves.


There will be more questions.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 16, 2002 01:33 PM UTC:
The Tripunch Terrors are a fine idea, whether or not they are balanced. For one thing, experience with them would refine my wild guess about the value of pieces that have to flip between movement and capture.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 16, 2002 01:34 PM UTC:
1. Yes, the mummy has been engulfed.

2. 'ichor actually lasts nine plies' ---- hmmm.

This relates to the specific case where a piece is compelled to move off.
The ichor certainly lasts ten plies, so in this situation the ichor must
have been created during your opponent's move. My thought was that since it
will finish its evaporation at the end of your move, you can effectively
satisfy the compulsion to move off by simply staying where you are; and at
the end of your move the result is that you are no longer standing on icky
ichor.

John Lawson wrote on Tue, Apr 16, 2002 02:29 PM UTC:
Wait, there's more.

Statements:

A Leaf Pile is subject to the effects of a Basilisk, and a petrified Leaf
Pile cannot engulf anything. 

A petrified Leaf Pile can still engulf things that are pushed onto it, and
it can still engulf things it is pushed onto. 

Conclusion:

Second statement is true, and more fun.

Corollary:

A Go Away pushing a petrified Leaf Pile around can vacuum up all sorts of
impedimenta.


Statement:

Any mobile piece except a Zombie within two squares of a Ghast must flee
the Ghast, and no mobile piece except a Zombie may move of its own accord
to a Ghast Square; the squares within the Ghast's range are called Ghast
Squares. 

Clarification requested:

If several pieces are under compulsion to flee a Ghast, but the Ghast moves
off before the compulsions can all be satisfied, the compulsions no longer
exist if the compelled pieces are no longer on Ghast squares.

Additional statements:

When you are under compulsion, you may make any move which removes the
compulsion, but if you cannot satisfy the compulsion of at least one piece,
you lose. 

The Human moves one square sideways, or one square straight forward, or one
square diagonally forward, but only to an empty non-ichorous square. 

Hypothetical situation:

Alabaster Human on f5, Obsidian Ghast moves to f6, creating compulsion for
human to flee.  Assume there is no other Alabaster piece under compulsion
this move, and no saving move is possible.  The Human can only move to e5,
e6, g5, or g6.  These squares are still adjacent to the Obsidian Ghast.  Is
this a win for Obsidian due to stalemate by compulsion?

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Tue, Apr 16, 2002 03:36 PM UTC:
I have made a change in the comment listing page. All non-HTML comments that are over 20 lines long are truncated at 20 lines with a link to view the entire comment. This was done is response to unusually long comments. I am not complaining about these comments, just trying to reduce the amount of scrolling required when browsing. Feel free to make alternate suggestions as this feedback/messaging system is a work-in-progress.

John Lawson wrote on Tue, Apr 16, 2002 05:49 PM UTC:
Why discriminate against non-HTML comments? I have no clue how to create an HTML comment, and feel slighted. (I do know what HTML stands for, however.)

📝David Howe wrote on Tue, Apr 16, 2002 06:36 PM UTC:
Truncating a comment which contains HTML code is non-trivial. Strange things happen when closing tags get truncated off the end. So, I have nothing against HTML-based comments, but since truncating them would involve much more work, I chose to simply avoid. My alternate approach may be to use a smaller font.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Apr 16, 2002 07:56 PM UTC:
Lovecraftian/Chess related story:

http://www.geocities.com/TimesSquare/Hangar/5176/misc/pirc01.htm

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Tue, Apr 16, 2002 08:19 PM UTC:
For those who constantly check the what's new page, I have created the
'Minimal New' page, which just gives a short summary on when the latest
comment was made, and when the latest item was added or updated. The
address is:

   http://www.chessvariants.com/index/new.php

John Lawson wrote on Tue, Apr 16, 2002 11:53 PM UTC:
No, no, not a smaller font, PLEASE! Some of us use bifocals, and have enough trouble already.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 17, 2002 12:18 AM UTC:
OK, now I'm going to try to clarify ichor:

          Alabaster             Obsidian

          Wounded Fiend moves
Move 1    Ichor deposited       Ichor ply 2
          Ichor ply 1

Move 2    Ichor ply 3           Ichor ply 4

Move 3    Ichor ply 5           Ichor ply 6

Move 4    Ichor ply 7           Ichor ply 8

Move 5    Ichor ply 9           Ichor ply 10
                                Obsidian pieces need not 
                                move off ichorated square

OR

          Alabaster             Obsidian

                                Wounded Fiend moves
Move 1                          Ichor deposited
                                Ichor ply 1

Move 2    Ichor ply 2           Ichor ply 3

Move 3    Ichor ply 4           Ichor ply 5

Move 4    Ichor ply 6           Ichor ply 7

Move 5    Ichor ply 8           Ichor ply 9           

Move 6    Ichor ply 10
          Alabaster pieces need not 
          move off ichorated square


Does this look right?

John Lawson wrote on Wed, Apr 17, 2002 12:36 AM UTC:
Note that the moving Wounded Fiend in the prior comment could belong to either player if it was forced to flee by a Go Away.

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
David Short wrote on Wed, Apr 17, 2002 05:37 AM UTC:Good ★★★★
Gee, now I wonder where he could have gotten the idea for this game,
huh? Well, you know what they say, 'immitation is the sincerest form
of flattery' so I guess I should be honored, eh? To anyone who is
not overly familiar with this web site I suggest you scroll down
on this comments page and click on the link for Double Chess below
or find it in the alphabetical index (the one with my name next to it).


Anyone can create a variant on a 16 by 8 board but it's not going to
have the same 'feel' of regular chess like my variant Doublechess does.
I have always felt that games with two kings are flawed. Chess should
be single-minded. Checkmate one king, period!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Moussambani wrote on Wed, Apr 17, 2002 08:07 AM UTC:
Quoth the Betza: 'The Leaf Pile cannot move of its own accord onto an
ichorous square, nor onto a square containing a statue, nor onto a square
containing a single mummy but no other pieces. It can move onto a
non-ichorous non-Ghast square which contains a mummy and at least one other
piece.'

Does that mean that a Leaf Pile can move of its own accord onto a square
containing TWO mummies? That's my interpretation. (NOTE: Two mummies can be
on the same square by pushing one onto another)

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Tony Paletta wrote on Wed, Apr 17, 2002 03:14 PM UTC:
He probably got the idea from all the 'Double Chess' variants that have
popped up in the past 100 years. 

Basically, though, few of the double-wide 'real' chess games play like
chess for club-strength (Class C and Up) chessplayers. Standard Knights
play a reduced role on larger boards (for example, 7 moves to move between
end files) and standard Bishops also lose some of their lateral value.
Adding power pieces is one way to compensate (whether 3 Qs, RN, BN,
whatever) but that tends to reduce minor pieces to sacrificial fodder. Fans
of more subtle play are likely to be disappointed.

I actually like the 'mate two Kings' idea in Sirotkin's game somewhat
better, as it compensates somewhat for the stronger forces and reigns in
the value of the initiative a bit (sacs that may win one K must be balanced
against a material disadvantage in pursing the other).

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Apr 17, 2002 03:47 PM UTC:
Ultima Variants. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=243">Peter Aronson's comment</a>. <br>Ultimate Ultima. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=237">Gnohmon's comment</a>.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Apr 17, 2002 03:59 PM UTC:
More comments may be found in the <a href='http://www.chessvariants.com/index/listcomments.php?subjectid=YellowJournalism'>YellowJournalism</a> discussion.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Nuno Cruz wrote on Wed, Apr 17, 2002 04:29 PM UTC:Excellent ★★★★★
This game is really something! To me the best large variant of chess! WHY is it not a recongnized variant yet???? :-)

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Moussambani wrote on Wed, Apr 17, 2002 04:38 PM UTC:
What's a bit surprising is that compelled moves are also 'of its own accord'

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, Apr 17, 2002 08:33 PM UTC:
Will there be a Half Board version of this game coming out soon? 
(I just like the thought of a Half Double Chess.) :-)

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.