Tony Paletta wrote on Wed, Apr 17, 2002 03:14 PM UTC:
He probably got the idea from all the 'Double Chess' variants that have
popped up in the past 100 years.
Basically, though, few of the double-wide 'real' chess games play like
chess for club-strength (Class C and Up) chessplayers. Standard Knights
play a reduced role on larger boards (for example, 7 moves to move between
end files) and standard Bishops also lose some of their lateral value.
Adding power pieces is one way to compensate (whether 3 Qs, RN, BN,
whatever) but that tends to reduce minor pieces to sacrificial fodder. Fans
of more subtle play are likely to be disappointed.
I actually like the 'mate two Kings' idea in Sirotkin's game somewhat
better, as it compensates somewhat for the stronger forces and reigns in
the value of the initiative a bit (sacs that may win one K must be balanced
against a material disadvantage in pursing the other).