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Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Sep 26, 2006 02:53 AM UTC:Excellent ★★★★★
Thanks for the link and excellent design work, which allows us westerners to more easily grasp the Taikyoku Shogi pieces and their wide variety of movement.

Sam Trenholme wrote on Tue, Sep 26, 2006 07:09 PM UTC:
Now, I wonder who is going to make a game courier preset and play this game? I figure that a game will take long enough that one's kids will end up finishing the game. :)


Big_Ole_Bob wrote on Wed, Sep 27, 2006 03:40 AM UTC:

In quick estimation.

Provideing that movement could be easily acomplished without problems due to locations and types of movments.

Provideing that it takes 1/2 a min to move each piece.

That would be roughly 3Hours and 15Min to move each of the 400 pieces.

The other player would also have to be taken into consideration.

That means for either side to move all their pieces once it would take a total of 6Hours and 30Min total.

And that wouldnt be a complete game.


Christine Bagley-Jones wrote on Wed, Sep 27, 2006 05:04 AM UTC:
well then, if you like big war games, it sounds great

Big_Ole_Bob wrote on Wed, Sep 27, 2006 05:43 AM UTC:

I made a mistake by accidentally omitting the 'Gold General' as a playing piece. I finally went over the last checklist tonight only to discover that this piece was missing. I fixed the 'mistake' on page 7 and integrated the previously missing 'Gold General' onto that page. I've verified the position of each piece and filled out a 'placement chart' to make sure I wasn't accidentally setting up the game with one piece overlapping another.

I found a local Dollar store selling 'flat' (ie pro style but really cheap quality) poker chips at 60 pieces per dollar in 3 stacks of 20 with a differnt color per stack. I'll post some images when I have the set made. The colors will be arbitrary to the game though. The real trick to this method is to find a glue that sticks to plastic and paper.

Big_Ole_Bob


📝Larry Smith wrote on Thu, Sep 28, 2006 12:54 AM UTC:
Try sealing the paper images in adhesive tape. Then bond them to the plastic chip.

Joe Joyce wrote on Thu, Sep 28, 2006 02:36 AM UTC:
You could try printing on label paper. I've had good success with that method. You can print on large [8.5' x 11'] label sheets. Print a narrow circle just less than the size of the chip around each piece as a cutting guide. Cut the label sheet with the backing still on, then peel each piece and stick it on the chip. Keep the label on the top of the chip, don't let it wrap over the side as this allows it to peel off rather easily with use. Scotch makes a packaging tape that's 2' wide, very thin and clear, and comes in a very good dispenser with a 'brake' so you can get the correct length easily and reduce wastage. This can be put on the label before cutting to seal and make your pieces water resistant; very good if you used water-soluble printer ink. This is a reasonably cheap way to make fairly decent pieces.

Andy Maxson wrote on Tue, Feb 27, 2007 04:48 PM UTC:Good ★★★★
there is a flash version of this game for all of you who would like to
play
http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html
the site is in japanes and doesn't recognize check maybe you could add it
on as a link

Larry Wheeler wrote on Tue, Feb 27, 2007 08:15 PM UTC:
That was mentioned farther down in the comments, on 2004-9-22, I think.

Donna Porter wrote on Sat, Mar 24, 2007 02:59 PM UTC:
Hello,

My question really does not have to do with your website (I apologize for this). 

What I am hoping you can assist me with is Mr. Patrick Davin's current email address: I am looking for the 'other' side of my family (my mother is Japanese, she married an American after WWII), and in searching the internet, the only reference I came upon for a possible connection is that Patrick referenced Mr. Noboru Otomo 9-dan, who I believe may be my uncle.

Do you know of anyone who might have Patrick's current email address? This may help me in trying to find my family. Thank you for possibly helping me out.
Sincerely,
Donna Porter
Huntsville AL U.S.A.
email:  caravan@hiwaay.net

SHOGI MAN wrote on Sun, Apr 13, 2008 04:04 AM UTC:Poor ★
There are a few characters that is displayed as boxes in my browser.

Brian Guo wrote on Sun, Apr 20, 2008 07:51 PM UTC:
I know a website which you can play free:


http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html
(hope you can read japanese because its all japanese and i can't)

George Duke wrote on Wed, May 21, 2008 07:12 PM UTC:Good ★★★★
Here are over 250 piece-types within one game for your new combinations. Taikyoku Shogi has more pieces than Mujotai Shogi. Are any of them worth a second look? [Follow-up below brackets] Treasure Turtle (233 last) is (D+W+F) in Western terms.

George Duke wrote on Tue, May 27, 2008 09:49 PM UTC:Excellent ★★★★★
The promotees here, numbering over 100, are particularly under-utilized elsewhere. CV Prolificists wanting to enlarge portfolios, we may not have stressed enough that here are over 250 piece-types, ready-made and well-defined, many never before used in other than large and very large Shogis, as Taikyoku Shogi. Why not incorporate these within 8x8, 8x10, 10x10 pairwise taking mixes of specific quartets, quintets, to balance the sides, both across and along, of starting arrays symmetrically. Many tens of thousands of new games would easily become available. Like Frank Truelove's piece list of several thousand pieces, those defined in Prichard's 'ECV' 1994 and Dickens' 'Guide to Fairy Chess' 1967, this article too by Umebayashi and Smith should become standard fare for your building blocks -- way beyond the Betza atoms five.

Rich Hutnik wrote on Wed, May 28, 2008 06:16 PM UTC:
George, I would like to comment on what you said.  I personally don't believe the issue is quantity, per-se, it is just that there isn't a systematized way to organized the quantity in a meaningful way.  If such a system existed, then you could generate a large number of pieces, and they fit into the large chess variant world.  

I will say, without organization, there is likely far too much content being generated, that isn't going to get used at all.  The lack of a systematized approach, does lead for cases of the Eurasian pawn I entered recently, because it didn't seem to fit anywhere.

playshogi wrote on Sat, Jun 14, 2008 08:49 PM UTC:
How come two groups of pieces have the same promotion? Capricorn/Poisonous snake - Hook Mover Peacock/Old Kite - Long-Nosed Goblin

playshogi wrote on Sat, Jan 31, 2009 04:00 AM UTC:
Where can you buy the book 'sekai no shogi'?

¹ù wrote on Wed, Feb 10, 2010 12:12 AM UTC:
you typed the promoted the 'flying goose' as DRAGON KING(!)

Flowerman wrote on Tue, Feb 16, 2010 03:07 PM UTC:
What is the biggest variant of shogi?! And what is the biggest variant of chess at all?

🕸Fergus Duniho wrote on Tue, Feb 16, 2010 04:19 PM UTC:

The biggest Chess variant I know of is David Howe's Mega Chess. At the end, he briefly describes some variants of it that may be even bigger, but the descriptions aren't detailed enough for me to understand them.


Hafsteinn Kjartansson wrote on Tue, Jun 29, 2010 07:59 AM UTC:Excellent ★★★★★
According to http://taikyokushogi.hp.infoseek.co.jp/taikyoku.swf, this mark -|-|-|-> means 'may jump over three pieces on its way'. In this link,  get the piece that starts at 20 32 out on the board and look at the forward-diagonal moves: it may move four spaces into the opponents start row, jumping over three pieces- or one, or two, jumping over one, or three, jumping over two.

etuy wrote on Wed, Dec 8, 2010 04:34 AM UTC:
RE:flowerman

This is the biggest board game

Hafsteinn Kjartansson wrote on Fri, Dec 31, 2010 12:16 PM UTC:
It is H U G E!!

Nicholas Wolff wrote on Wed, Jan 5, 2011 08:34 AM UTC:
For the longest time, I have been trying to come up with some way to play this. I have tried excel documents, etc. I finally gave up because there are so many different translations to the pieces/rules that you'd be playing a different game just about every game you play. VERY interesting concept, though.. If someone came up with something, I'd be interested in playing it.

M Winther wrote on Wed, Jan 5, 2011 12:45 PM UTC:Poor ★
I think it's appalling. It is incredibly over the top complicated and makes no sense at all. 
/Mats

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