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I fixed the English a bit, but I didn't fully understand how to play this game. I left a comment or two in the text for content that may be clarified in a revision. I'll note that Marshal and Chancellor are both common names for the same piece, and using them for different pieces in this game can be a bit confusing. The piece that is called a Marshal in this game is more commonly known as an Archbishop or Cardinal, and the name Archbishop is normally the one that gets paired with Chancellor. I'll also note that you were using a tick character for an apostrophe. It looks like a reversed backtick, and I don't even think I have it on my keyboard. I initially changed these to the generic apostrophe on my keyboard, but I eventually changed them to a curving apostrophe when I found one in your text and could paste it in where needed.
The main thing I'm not too clear on is how pieces drop stuff, and what dropped things do. It might be good to cover this before covering piece movement, or to leave it out of the piece descriptions and to give a general description of how this works in the rules. When it came up in the individual piece descriptions, I didn't have the context for understanding what this was about.
Hello Mister Duniho, thank you very much for fixing the English. Thanks also for your hints and tips. I have finished the revision and I hope it is now more understandable. What do you think? Best regards, Stefan
You use the phrase "within its possibilities" multiple times, but the meaning of that phrase is not defined, and I'm not sure what it means. Perhaps it means the spaces a piece could possibly move to. In that case, it would be clearer if you said so.
Hello again, you wrote "Perhaps it means the spaces a piece could possibly move to. In that case, it would be clearer if you said so." Yes, that´s what it means. I have changed it. Best regards. Stefan
Very interesting! But I also have a hard time understanding this all at once.
You should give prominent definitions for "end zone" and "end field". I think the whole page would be easier to grasp quickly if you briefly described some of the rules earlier: the three options for a turn, and how pieces "throw" the stones. Then later you can clarify the differences between stones and peculiarities of piece-stone interactions. And any of the piece descriptions that can be slimmed down would be helpful (e.g., the pieces that don't have special stone-placement rules don't need to reiterate how they place stones).
(If the standard page sections are too restrictive, you can move everything into the Introduction section and add headers yourself.)
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