I fixed the English a bit, but I didn't fully understand how to play this game. I left a comment or two in the text for content that may be clarified in a revision. I'll note that Marshal and Chancellor are both common names for the same piece, and using them for different pieces in this game can be a bit confusing. The piece that is called a Marshal in this game is more commonly known as an Archbishop or Cardinal, and the name Archbishop is normally the one that gets paired with Chancellor. I'll also note that you were using a tick character for an apostrophe. It looks like a reversed backtick, and I don't even think I have it on my keyboard. I initially changed these to the generic apostrophe on my keyboard, but I eventually changed them to a curving apostrophe when I found one in your text and could paste it in where needed.
The main thing I'm not too clear on is how pieces drop stuff, and what dropped things do. It might be good to cover this before covering piece movement, or to leave it out of the piece descriptions and to give a general description of how this works in the rules. When it came up in the individual piece descriptions, I didn't have the context for understanding what this was about.
I fixed the English a bit, but I didn't fully understand how to play this game. I left a comment or two in the text for content that may be clarified in a revision. I'll note that Marshal and Chancellor are both common names for the same piece, and using them for different pieces in this game can be a bit confusing. The piece that is called a Marshal in this game is more commonly known as an Archbishop or Cardinal, and the name Archbishop is normally the one that gets paired with Chancellor. I'll also note that you were using a tick character for an apostrophe. It looks like a reversed backtick, and I don't even think I have it on my keyboard. I initially changed these to the generic apostrophe on my keyboard, but I eventually changed them to a curving apostrophe when I found one in your text and could paste it in where needed.
The main thing I'm not too clear on is how pieces drop stuff, and what dropped things do. It might be good to cover this before covering piece movement, or to leave it out of the piece descriptions and to give a general description of how this works in the rules. When it came up in the individual piece descriptions, I didn't have the context for understanding what this was about.