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![Unverified Commentor](/index/unverified.gif)
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It would seem that TERROR CHESS is identical to THE SULTAN'S GAME http://www.chessvariants.com/large.dir/sultan.html with the exception that the positions of the marshall and cardinal are reversed. THE SULTAN'S GAME pre-dates TERROR CHESS on this web site by three years. Nevertheless I still propose that my idea above for a variant of chess between different armies would be intriguing. Oh and I would suggest variants with and alternately without the 'Battle Move' when programming the ZRF for the above proposed new variant. Players can decide for themselves which they prefer to use.
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''values of Nemoroth pieces' -- quite impossible.' --- I was just joking here. I actually can't imagine how one could assign values, considering all the interactions. In regular chess, the only interaction is capture. 'Likewise Nemoroth with Different Armies. The various non-capture effects have values that are imho impossible to estimate numerically.' --- True, but it is possible to imagine other interactions that might be interesting. Several spring to mind (nature abhors a vacuum) but they could be as simple as ichor with different effects. One could even handicap by allowing the ichor of each player to dissipate at different rates. 'The useful Go Away has a value that depends entirely on what it can push, just for one example.' --- A trivially true statement. Ceteris paribus, a Knight that can capture a Queen is worth more than one that can capture a Bishop. I consider values to be a statistical guide, not a received truth, fun as they may be to study and play with. (Of course, I stink as a chess player, so what's my opinion worth?) It is likely that I may soon be playing Nemoroth against another human via email. We will be sure to post our observations. As a sidebar, there is really no assurance that any entity with which one communicates via email alone is actually human. We could all be alien anthropologists, who, thinking we are studying humans, are studying each other. The resulting theses would be feces.
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ZRF updated to fix multiple captures by Remover, revision displayed in
history is now 1.4 for latest version.
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![Unverified Commentor](/index/unverified.gif)
How do you know if you have a valuable chess board or not? I am not a chess player but recently found a game that is nothing like I have ever seen before. How would I know if it has any worth or not?
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I am reviewing the document http://www.panix.com/~gnohmon/nemofull.html and I need to know if I have interpreted it correctly. Statements: [A Leaf Pile] can move onto a non-ichorous non-Ghast square which contains a Mummy and at least one other piece. When a Leaf Pile makes its first voluntary move after engulfing something, it leaves behind a single Mummy; notice that this means no Mummy is left behind when a Leaf Pile that is digesting something is pushed. Conclusion: If a Leaf Pile engulfs a multiple occupancy square including a Mummy, and then is pushed, there is no Mummy remaining on that square. Statement: If the ichor will evaporate after you make your move but before your opponent moves, you can ignore it. Conclusion: That ichor actually lasts nine plies, not five moves. There will be more questions.
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![Unverified Commentor](/index/unverified.gif)
The Tripunch Terrors are a fine idea, whether or not they are balanced. For one thing, experience with them would refine my wild guess about the value of pieces that have to flip between movement and capture.
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![Unverified Commentor](/index/unverified.gif)
1. Yes, the mummy has been engulfed. 2. 'ichor actually lasts nine plies' ---- hmmm. This relates to the specific case where a piece is compelled to move off. The ichor certainly lasts ten plies, so in this situation the ichor must have been created during your opponent's move. My thought was that since it will finish its evaporation at the end of your move, you can effectively satisfy the compulsion to move off by simply staying where you are; and at the end of your move the result is that you are no longer standing on icky ichor.
Wait, there's more. Statements: A Leaf Pile is subject to the effects of a Basilisk, and a petrified Leaf Pile cannot engulf anything. A petrified Leaf Pile can still engulf things that are pushed onto it, and it can still engulf things it is pushed onto. Conclusion: Second statement is true, and more fun. Corollary: A Go Away pushing a petrified Leaf Pile around can vacuum up all sorts of impedimenta. Statement: Any mobile piece except a Zombie within two squares of a Ghast must flee the Ghast, and no mobile piece except a Zombie may move of its own accord to a Ghast Square; the squares within the Ghast's range are called Ghast Squares. Clarification requested: If several pieces are under compulsion to flee a Ghast, but the Ghast moves off before the compulsions can all be satisfied, the compulsions no longer exist if the compelled pieces are no longer on Ghast squares. Additional statements: When you are under compulsion, you may make any move which removes the compulsion, but if you cannot satisfy the compulsion of at least one piece, you lose. The Human moves one square sideways, or one square straight forward, or one square diagonally forward, but only to an empty non-ichorous square. Hypothetical situation: Alabaster Human on f5, Obsidian Ghast moves to f6, creating compulsion for human to flee. Assume there is no other Alabaster piece under compulsion this move, and no saving move is possible. The Human can only move to e5, e6, g5, or g6. These squares are still adjacent to the Obsidian Ghast. Is this a win for Obsidian due to stalemate by compulsion?
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I have made a change in the comment listing page. All non-HTML comments that are over 20 lines long are truncated at 20 lines with a link to view the entire comment. This was done is response to unusually long comments. I am not complaining about these comments, just trying to reduce the amount of scrolling required when browsing. Feel free to make alternate suggestions as this feedback/messaging system is a work-in-progress.
Why discriminate against non-HTML comments? I have no clue how to create an HTML comment, and feel slighted. (I do know what HTML stands for, however.)
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Truncating a comment which contains HTML code is non-trivial. Strange things happen when closing tags get truncated off the end. So, I have nothing against HTML-based comments, but since truncating them would involve much more work, I chose to simply avoid. My alternate approach may be to use a smaller font.
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![Unverified Commentor](/index/unverified.gif)
Lovecraftian/Chess related story: http://www.geocities.com/TimesSquare/Hangar/5176/misc/pirc01.htm
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For those who constantly check the what's new page, I have created the 'Minimal New' page, which just gives a short summary on when the latest comment was made, and when the latest item was added or updated. The address is: http://www.chessvariants.com/index/new.php
No, no, not a smaller font, PLEASE! Some of us use bifocals, and have enough trouble already.
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OK, now I'm going to try to clarify ichor: Alabaster Obsidian Wounded Fiend moves Move 1 Ichor deposited Ichor ply 2 Ichor ply 1 Move 2 Ichor ply 3 Ichor ply 4 Move 3 Ichor ply 5 Ichor ply 6 Move 4 Ichor ply 7 Ichor ply 8 Move 5 Ichor ply 9 Ichor ply 10 Obsidian pieces need not move off ichorated square OR Alabaster Obsidian Wounded Fiend moves Move 1 Ichor deposited Ichor ply 1 Move 2 Ichor ply 2 Ichor ply 3 Move 3 Ichor ply 4 Ichor ply 5 Move 4 Ichor ply 6 Ichor ply 7 Move 5 Ichor ply 8 Ichor ply 9 Move 6 Ichor ply 10 Alabaster pieces need not move off ichorated square Does this look right?
Note that the moving Wounded Fiend in the prior comment could belong to either player if it was forced to flee by a Go Away.
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Gee, now I wonder where he could have gotten the idea for this game, huh? Well, you know what they say, 'immitation is the sincerest form of flattery' so I guess I should be honored, eh? To anyone who is not overly familiar with this web site I suggest you scroll down on this comments page and click on the link for Double Chess below or find it in the alphabetical index (the one with my name next to it). Anyone can create a variant on a 16 by 8 board but it's not going to have the same 'feel' of regular chess like my variant Doublechess does. I have always felt that games with two kings are flawed. Chess should be single-minded. Checkmate one king, period!
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![Unverified Commentor](/index/unverified.gif)
Quoth the Betza: 'The Leaf Pile cannot move of its own accord onto an ichorous square, nor onto a square containing a statue, nor onto a square containing a single mummy but no other pieces. It can move onto a non-ichorous non-Ghast square which contains a mummy and at least one other piece.' Does that mean that a Leaf Pile can move of its own accord onto a square containing TWO mummies? That's my interpretation. (NOTE: Two mummies can be on the same square by pushing one onto another)
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He probably got the idea from all the 'Double Chess' variants that have popped up in the past 100 years. Basically, though, few of the double-wide 'real' chess games play like chess for club-strength (Class C and Up) chessplayers. Standard Knights play a reduced role on larger boards (for example, 7 moves to move between end files) and standard Bishops also lose some of their lateral value. Adding power pieces is one way to compensate (whether 3 Qs, RN, BN, whatever) but that tends to reduce minor pieces to sacrificial fodder. Fans of more subtle play are likely to be disappointed. I actually like the 'mate two Kings' idea in Sirotkin's game somewhat better, as it compensates somewhat for the stronger forces and reigns in the value of the initiative a bit (sacs that may win one K must be balanced against a material disadvantage in pursing the other).
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Ultima Variants. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=243">Peter Aronson's comment</a>.
<br>Ultimate Ultima. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=237">Gnohmon's comment</a>.
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More comments may be found in the
<a href='http://www.chessvariants.com/index/listcomments.php?subjectid=YellowJournalism'>YellowJournalism</a> discussion.
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This game is really something! To me the best large variant of chess! WHY is it not a recongnized variant yet???? :-)
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![Unverified Commentor](/index/unverified.gif)
What's a bit surprising is that compelled moves are also 'of its own accord'
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![Unverified Commentor](/index/unverified.gif)
Will there be a Half Board version of this game coming out soon? (I just like the thought of a Half Double Chess.) :-)
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