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Comments by ultimatecoolster
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Clearly you are not versed in Glinski. The Berolina Glinski moves without capturing 60 degrees to the forward part of the vertical axis, and captures forward on the vertical axis. I use the term obliquely just as it is used in the TCVP Glinski's Hexagonal Chess page.
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It's because I made a duplicate entry. It would be nice if an editor could fix it. The reason I changed the rules of the game completely was because the other one was basically the same as Kriegspiel. This game has a character of its own, compared to its components, I believe.
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Sorry. Sometimes I get carried away. I will only remove these games, however, if they are found to be flawed. ;)
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It would be nice if you supplied a name. I also recommmend that you use either a FIDE King for the Lion, a Murray Lion, or make it only move one or 2 squares orthogonally or diagonally, jumping, but not changing direction.
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Charles, you should remember to delete the extra spaces when deleting profanity from your posts. ;)
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For the Machines, you could have them move without capturing as a Rook and capture as an orthogonal Grasshopper. This is the average of a Cannon, Flying Chariot, Angle Mover, and Grasshopper, which is a piece that starts betwen the Pawns and other pieces, just as the Cannon, Flying Chariot, and Angle Mover do, in Grasshopper Chess, a commonly known variant, and is a hopper like a Cannon.
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Bobber, increasing its fire power the more moves get played, may be concept not unlike one used lately by John Smith in his series Faster and Faster Chess.
Please explain how it is like that, and why you are calling my game a series. My Faster and Faster pieces do not move X spaces initially, then after completing a move can move up to X+1 spaces. They are more like Pandas. They move 1 step at the start of every move, then continue moving in the same turn in the same direction exactly 2 steps, then continue moving in the same turn in the same direction exactly 3 steps.
Please explain how it is like that, and why you are calling my game a series. My Faster and Faster pieces do not move X spaces initially, then after completing a move can move up to X+1 spaces. They are more like Pandas. They move 1 step at the start of every move, then continue moving in the same turn in the same direction exactly 2 steps, then continue moving in the same turn in the same direction exactly 3 steps.
This is a thread for ideas for new piece movements. This is not a thread for physical piece ideas, or graphical piece ideas.
May I start the thread with the idea of anti-pieces. An example is the Anti-Cannon, which in funny notation is mpRcR. It moves without capturing as a Xiang Qi Cannon captures, and captures as a Xiang Qi Cannon moves without capturing. Another example is the Anti-Chameleon, which moves without capturing as it moves without capturing and captures as it captures. It's a silly piece, isn't it? A more serious version would be a Chameleon that moves to the squares a piece could move to capture it to capture that piece. It can capture Pincers by interception, immobilize Immobilizers by moving as a King, then shooting as a Queen, capture Coordinators by coordinating with the enemy King, then shooting as Rook, capture Long Leapers by withdrawal, then as a rifle Queen in the opposite direction, capture Withdrawers as an adjacent-capture-only Long Leaper, and capture Kings by igui. It provides a refreshing aggressive contrast to Ultima's defensive nature.
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How about a very spacious Rook, which must have the squares up to X steps away empty when it moves X steps? It is considerably weaker than the regular spacious Rook. This could bring a whole new class of pieces, the 'equispacious', the Dabbaba of which would only be able to move if the space two steps, discounting the first step, away were empty.
Has Ralph gone into hibernation?
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I think bare Lion should be a win condition. And by the way, you don't need to send me an email whenever I have an incomplete game entry form. I do that so it can be saved in case I have to do something. ;)
I present two pieces: the Swastika and the Shuriken. The Swastika is a FfflNfrrNbblNbrrN. . X . . . . X . X X . . W . . X X . X . . . . X . The Shuriken is a WfflNfrrNbblNbrrN. . X . . . . . X . X . X H X . X . X . . . . . X . Both are neatly very, very, Knight-value.
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A Panda moves like a Rook, but only an odd number of steps, and ignores pieces an even number of steps away.
Oops. Thanks for correcting me, Dr. Muller. I sometimes get left and right confused.
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Charles, are you aware that the Moon graphic in the Alfaerie set is usually used for the Wizard? You should either change that or change the Champion's graphic to the Elephantwarmachinewazir.
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This is an interesting game. Though different, it reminds me of Edgar Rice Burroughs' Jetan.
I just got the idea of this Gryphon!: x . . . . . x . x . . . x . . . x . x . . . x c G c x . . . c c c . . . x . x . x . . . . . . . . It's pretty Rook value, but maybe not exactly.
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This seems very difficult to program in ZOG. You practically need to make a new board every time you have an earthquake. The only way would be to have a lot of attributes on the squares, and this slows down the game a LOT. Besides, Zillions can't understand good use of earthquakes. It could be played on Game Courier, however, since you can make new arrays each turn, since it is programmed more rawly than Zillions.
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You missed one, Charles! What would be a colourswitching Nightrider? How about a Dabbabante+Panda and its Bishop and Queen counterparts?
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Hey, I came up with a name for the Crooked Panda! The PROSELYTE, someone who changes their religion, because it always changes color and it's path resembles that of an ANCHORITE.
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Hmm...If it were not for the 'Grand' Rooks, this game would favor White. This is why I do not like mirror symmetry.
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This is a nice twist on Amazons. The values of the pieces are hard to figure out.
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This game is similar to Senterej, Ethiopian Chess, in that you should not bare your opponent's King. In Senterej, however, there are no actual rules concerning bare King; it is merely etiquette.
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Hmm...a fool's mate with a horse also exists in Shatranj. I wonder what other games have 'horsemates'.
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This game has... unusual Pawns. They are not the counterpart of Pawns in FIDE Chess, but they are more mobile than Glinski and McCooey Pawns.
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