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Comments by ultimatecoolster

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Chess Variant 2. Berolina Progressive Losing Glinski. Absolute madness. (Cells: 91) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 24, 2008 11:06 PM UTC:
Clearly you are not versed in Glinski. The Berolina Glinski moves without capturing 60 degrees to the forward part of the vertical axis, and captures forward on the vertical axis. I use the term obliquely just as it is used in the TCVP Glinski's Hexagonal Chess page.

Chess Variant 4. Kriegspiel Raumschach. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 24, 2008 11:12 PM UTC:
It's because I made a duplicate entry. It would be nice if an editor could fix it. The reason I changed the rules of the game completely was because the other one was basically the same as Kriegspiel. This game has a character of its own, compared to its components, I believe.

Chess Variant 6. Bachelor Maharaja Triumvirate. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 24, 2008 11:16 PM UTC:
Sorry. Sometimes I get carried away. I will only remove these games, however, if they are found to be flawed. ;)

Prime Number Contest. Yes, just as the title says! I hope this is legal![All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Tue, Nov 25, 2008 11:33 PM UTC:
It would be nice if you supplied a name. I also recommmend that you use either a FIDE King for the Lion, a Murray Lion, or make it only move one or 2 squares orthogonally or diagonally, jumping, but not changing direction.

ZigZag Madness. Featuring the crooked dual path sliders: the ZigZag Bishop and the ZigZag Rook. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Nov 25, 2008 11:44 PM UTC:
Charles, you should remember to delete the extra spaces when deleting profanity from your posts. ;)

Classic Average. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 26, 2008 01:15 AM UTC:Good ★★★★
For the Machines, you could have them move without capturing as a Rook and capture as an orthogonal Grasshopper. This is the average of a Cannon, Flying Chariot, Angle Mover, and Grasshopper, which is a piece that starts betwen the Pawns and other pieces, just as the Cannon, Flying Chariot, and Angle Mover do, in Grasshopper Chess, a commonly known variant, and is a hopper like a Cannon.

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 26, 2008 01:21 AM UTC:
Bobber, increasing its fire power the more moves get played, may be concept not unlike one used lately by John Smith in his series Faster and Faster Chess.

Please explain how it is like that, and why you are calling my game a series. My Faster and Faster pieces do not move X spaces initially, then after completing a move can move up to X+1 spaces. They are more like Pandas. They move 1 step at the start of every move, then continue moving in the same turn in the same direction exactly 2 steps, then continue moving in the same turn in the same direction exactly 3 steps.

[Subject Thread] [Add Response]
John Smith wrote on Wed, Nov 26, 2008 01:52 AM UTC:
This is a thread for ideas for new piece movements. This is not a thread
for physical piece ideas, or graphical piece ideas.

John Smith wrote on Wed, Nov 26, 2008 02:03 AM UTC:
May I start the thread with the idea of anti-pieces. An example is the
Anti-Cannon, which in funny notation is mpRcR. It moves without capturing
as a Xiang Qi Cannon captures, and captures as a Xiang Qi Cannon moves
without capturing. Another example is the Anti-Chameleon, which moves
without capturing as it moves without capturing and captures as it
captures. It's a silly piece, isn't it? A more serious version would be
a Chameleon that moves to the squares a piece could move to capture it to
capture that piece. It can capture Pincers by interception, immobilize
Immobilizers by moving as a King, then shooting as a Queen, capture Coordinators by
coordinating with the enemy King, then shooting as Rook, capture Long
Leapers by withdrawal, then as a rifle Queen in the opposite direction, capture Withdrawers as an
adjacent-capture-only Long Leaper, and capture Kings by igui. It provides
a refreshing aggressive contrast to Ultima's defensive nature.

Spacious Pieces. Pieces that need a bit more open space to move.[All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 26, 2008 02:51 AM UTC:
How about a very spacious Rook, which must have the squares up to X steps away empty when it moves X steps? It is considerably weaker than the regular spacious Rook. This could bring a whole new class of pieces, the 'equispacious', the Dabbaba of which would only be able to move if the space two steps, discounting the first step, away were empty. Has Ralph gone into hibernation?

Prime Number Contest. Yes, just as the title says! I hope this is legal![All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Wed, Nov 26, 2008 04:21 AM UTC:
I think bare Lion should be a win condition. And by the way, you don't need to send me an email whenever I have an incomplete game entry form. I do that so it can be saved in case I have to do something. ;)

[Subject Thread] [Add Response]
John Smith wrote on Wed, Nov 26, 2008 07:01 AM UTC:
I present two pieces: the Swastika and the Shuriken.

The Swastika is a FfflNfrrNbblNbrrN.

. X . . .
. X . X X
. . W . .
X X . X .
. . . X .

The Shuriken is a WfflNfrrNbblNbrrN.

. X . . .
. . X . X
. X H X .
X . X . .
. . . X .

Both are neatly very, very, Knight-value.

Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.[All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 01:44 AM UTC:
A Panda moves like a Rook, but only an odd number of steps, and ignores pieces an even number of steps away.

[Subject Thread] [Add Response]
John Smith wrote on Thu, Nov 27, 2008 01:56 AM UTC:
Oops. Thanks for correcting me, Dr. Muller. I sometimes get left and right
confused.

Omega Transplant. The Champion and Wizard from Omega Chess are transplanted to the board system and rules used for Birds and Ninjas.[All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 05:25 AM UTC:
Charles, are you aware that the Moon graphic in the Alfaerie set is usually used for the Wizard? You should either change that or change the Champion's graphic to the Elephantwarmachinewazir.

Jikaida. A large variant, taken from A Sword for Kregen by Kenneth Bulmer. (12x18, Cells: 361) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 06:22 AM UTC:Good ★★★★
This is an interesting game. Though different, it reminds me of Edgar Rice Burroughs' Jetan.

[Subject Thread] [Add Response]
John Smith wrote on Thu, Nov 27, 2008 06:39 AM UTC:
I just got the idea of this Gryphon!:

x . . . . . x
. x . . . x .
. . x . x . .
. x c G c x .
. . c c c . .
. x . x . x .
. . . . . . .

It's pretty Rook value, but maybe not exactly.

Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 03:30 PM UTC:
This seems very difficult to program in ZOG. You practically need to make a new board every time you have an earthquake. The only way would be to have a lot of attributes on the squares, and this slows down the game a LOT. Besides, Zillions can't understand good use of earthquakes. It could be played on Game Courier, however, since you can make new arrays each turn, since it is programmed more rawly than Zillions.

Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.[All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 08:25 PM UTC:
You missed one, Charles! What would be a colourswitching Nightrider? How about a Dabbabante+Panda and its Bishop and Queen counterparts?

Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.[All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 09:04 PM UTC:
Hey, I came up with a name for the Crooked Panda! The PROSELYTE, someone who changes their religion, because it always changes color and it's path resembles that of an ANCHORITE.

Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 10:18 PM UTC:Good ★★★★
Hmm...If it were not for the 'Grand' Rooks, this game would favor White. This is why I do not like mirror symmetry.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 10:28 PM UTC:Excellent ★★★★★
This is a nice twist on Amazons. The values of the pieces are hard to figure out.

Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:11 AM UTC:Good ★★★★
This game is similar to Senterej, Ethiopian Chess, in that you should not bare your opponent's King. In Senterej, however, there are no actual rules concerning bare King; it is merely etiquette.

Thai Chess - The Fool's mate in Makruk Thai. Mate in a few moves in Thai Chess.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:19 AM UTC:
Hmm...a fool's mate with a horse also exists in Shatranj. I wonder what other games have 'horsemates'.

Hexes Chess. Link: Hexagonal Chess in 54 hexes, using orthodox pieces. Includes enhanced Pawn movement and castling. The board is elongated.&.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:35 AM UTC:
This game has... unusual Pawns. They are not the counterpart of Pawns in FIDE Chess, but they are more mobile than Glinski and McCooey Pawns.

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