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This seems very difficult to program in ZOG. You practically need to make a new board every time you have an earthquake. The only way would be to have a lot of attributes on the squares, and this slows down the game a LOT. Besides, Zillions can't understand good use of earthquakes. It could be played on Game Courier, however, since you can make new arrays each turn, since it is programmed more rawly than Zillions.