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Comments by ultimatecoolster

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Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 04:57 PM UTC:
I do not like it when people view the Tower as the equivalent of a Rook. It is the equivalent of the Crooked Rook. (You'll see if you connect the cells' centres.) Thank you, Graeme, for including both pieces. In a subvariant, you could include the 'Elephant', the triangular equivalent of a Crooked Bishop. You could replace the Queen with the Elephant.

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:11 PM UTC:Excellent ★★★★★
This game is great. I have 2 complaints, however. 1 is that there is a bias for the medium tan for the Elephant's boundness. Perhaps you could change the setup and have 3 Elephants per side. 2 is that the board is too cramped, just as in your other game, Step and Circle Trig Chess.

Spartan Chess 28. Missing description (4x7, Cells: 28) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:27 PM UTC:BelowAverage ★★
This game suffers from 3 weak Pawns. There is also an early pin with the Rook and early checkmate with a Pawn and Rook. This isn't a terrible game, and I understand you were taking a break, but I still think it could be better.

Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:43 PM UTC:Excellent ★★★★★
This is a creative game. I have a suggestion: Have the holes in the opening setup filled with a Marshall and Cardinal.

Spartan Chess 28. Missing description (4x7, Cells: 28) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 09:28 PM UTC:
Simply swap the Rook and the adjacent Knight and it's fixed!

Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 09:31 PM UTC:
I do not have Zillions due to my computer's drivers becoming corrupt. I have been using public computers for the past month.

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 09:34 PM UTC:
I would be interested. I could help you make a game out of that idea if you'd like. I'm very good at making games with a certain attribute or restriction.

Faster and Faster Chess. Pieces move one square, then continue two, then continue three... (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Dec 1, 2008 12:07 AM UTC:
I just got an interesting idea. Allow pieces to move any amount of steps. Yes, that's right! Every step it gets more awkward, so they are not that powerful. The Rook is quite the unusual piece. It can move only like a normal Rook if the opposite square is empty. It's like a reverse-equispacious Rook.

Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 1, 2008 12:18 AM UTC:
You mean the 47-cell variant contest? ;)

[Subject Thread] [Add Response]
John Smith wrote on Mon, Dec 1, 2008 02:24 AM UTC:
Fergus Duniho considers Ralph Betza, Charles Gilman, and Mats Winther the
most prolific. But I think that, although I may not have the most games, I
have the highest 'production rate'. Will he consider adding me to the
list?

Prime Number Contest. Yes, just as the title says! I hope this is legal![All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Tue, Dec 2, 2008 06:53 AM UTC:
Hey, Joe. I don't understand the Rhino. Can you explain The Charge better?

Ultimate Battle Chess. Pawns, kings, queens, and knights move differently. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 2, 2008 07:10 AM UTC:Poor ★
The pieces in this game don't coincide very well, and the King is too complex.

Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 2, 2008 07:40 AM UTC:
Why is there a bare facing rule? Did you mean bare King rule?

Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:20 AM UTC:
When I read the description, I thought you meant the board was physically filled with the pieces. Heck, it almost is!

I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:29 AM UTC:
The rules seem to contradict the preset. Is it a win or loss when you have no Wazirs?

Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:42 AM UTC:BelowAverage ★★
I don't like this game that much. You have strengthened the royal and defensive pieces while decreasing the amount of offensive pieces. The Point is covered by the Rook, too, which is unlike Minishogi where it defends against the opponent's.

Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:45 AM UTC:
Princes should not take part in promotion sequences, because they have no counterpart. Princes are stronger than Bishops, by the way.

Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:55 AM UTC:Poor ★
You might as well call this game Ultimate Xiang Qi. The Ferry variant is a tiny bit more aggressive, however, which makes it OK, balanced by the awkwardness of the Ferry.

Neptune. A strange Chesslike game that was found in January of 2019. (Cells: 271) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Wed, Dec 3, 2008 11:29 PM UTC:
I'll try to include diagrams.

Snowflake Xiang Qi. A better Xiang Hex. (Cells: 140) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Thu, Dec 4, 2008 01:28 AM UTC:
Fergus, here is the Game Courier board, modified for aesthetic appeal rather than trueness to Xiang Hex' colors:


💡📝John Smith wrote on Thu, Dec 4, 2008 02:17 AM UTC:
When I made I tried to make it in Game Courier, it ended up torussed or something.

Odd Man Out Chess. Capturing pieces transform into the piece with the moves not covered by the captor and captive. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Thu, Dec 4, 2008 05:52 AM UTC:
Would it be better if I used your Abstract set?

💡📝John Smith wrote on Mon, Dec 8, 2008 11:19 PM UTC:
Why, yes. Heeheehee. You could think of it, for example, as it being rude for a Knight to take a Queen.

Power Omnishatranj. This game extends pieces' moves to both orthogonals and diagonals. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Dec 8, 2008 11:27 PM UTC:
Well, Charles, my intent was to balance orthogonal and diagonal movement and have omni-directional pieces rather than have each piece combined with its counterpart. The Knight is neither orthogonal nor diagonal, and is already omni-directional compared to the other Shatranj pieces. By the way, if you want a smiley face next to your name and a link to your profile instead of a question mark, put your username in the box instead of your real name when you make a comment.

Snowflake Xiang Qi. A better Xiang Hex. (Cells: 140) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Tue, Dec 9, 2008 04:18 AM UTC:
That Palace less space than in Xiang Qi, which is terrible, considering the power of the other pieces.

Did you miss that?

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