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Comments by GaryK.Gifford
In a Quantom Variant which allowed a player to obtain 3 or even 4 of the 4 Bishops, Knights, and Rooks, and both of the 2 Queens we would need markers for the Quantoms (checkers, dimes, pennies, etc. would suffice). But we would also need 2 chess sets to allow White and Black to get their third Bishop, third knight, etc. A danger in this game [of nuetral Quantoms] is that the 'Player-on-the-move' immediately after the reset has a strong initiative (in an otherwise equal position) because he can likely 'define and move a Quantom' to gain control over one or more of the other Quantoms. And, if pieces were of nuetral color and he had lost a Queen during the opening phase, he could now define the Bario (Quantom) as a 'Queen.' (Whereas in the Deductive/Dedicated Bario variant, a player could not make a Queen this way, as his lost pieces are off the board and pieces that were just on board remain reserved for their owners, plus the color-dedicated Barios remain the property of their owner throughout the game... however, they can be captured.) But it is important to note that being the one to initiate a cycle reset can be extremely hazardous to one's chess health in a 'Neutral Quantom / Neutral Color Variant.'
In regard to the hassle of making new pieces, or flipping existing pieces upside down, cutting them, etc., a quick and inexpensive way to make a new piece for a variant is to make a paper pyramid of 4 sides (counting the base, which is an equilateral triangle). Start by drawing the base on paper, then draw a triangle out from each of the three sides of the base-- so you can cut out the image and fold it to make a pyramid. [I also add some tabs to make the result sturdy). Draw or paste the proper move courier image on the 3 upright faces of the pyramids. Though these 'piece pyramids' can sit directly on a board, I cut a hole in the base and then place it over a proper color pawn from a spare set. This gives the piece a good height. I made these for Caissia Britannia (formerly British Chess) Lion and Dragon pieces and it works out quite well.
Here are 2 methods of making pieces. They both avoid flipping existing pieces upside down, cutting them, etc. The first is for long-lasting sets (like a lifetime and longer). And the second for making a quick inexpensive Temporary set. Long Lasting Method: For permanent pieces I find Sculpy (elastic polymer) to be great. You can fashion a piece (as if in clay) then bake it and it will become hard like ceramic. You can also make molds of existing pieces (for example: make a mold of a knight and bake the mold). Now you can make Sculpy Knights and modify them before baking, for instance: you can make the Unicorn piece this way, or the Prince (cross-less King). The Sculpy method lets you make pieces without destroying exisiting ones. Temporary Method: A quick and inexpensive way to make a new piece for a variant is to make a paper pyramid of 4 sides (counting the base, which is an equilateral triangle). Start by drawing the base on paper, then draw a triangle out from each of the three sides of the base-- so you can cut out the image and fold it to make a pyramid. [I also add some tabs to make the result sturdy). Draw or paste the proper move courier image on the 3 upright faces of the pyramids. Though these 'piece pyramids' can sit directly on a board, I cut a hole in the base and then place it over a proper color pawn from a spare set. This gives the piece a good height. I made these for Caissia Britannia (formerly British Chess) Lion and Dragon pieces and it works out quite well. Of course, I suggest this method only for sets used temporarily, for example, if you want to have a 3D Caissia Britannia board set up for tournament game analysis.
In relation to '10' entries, I was wondering if my 'The Bermuda Chess Angle' was going to be added to the contest. It was submitted over a month ago.
I appreciate Greg's comment. In regard to the '10' factor it only plays
in the board size (10 x 10) and number of pawns per side, & number of pieces in the 1st
and last ranks.
<p>On another note: I just wanted to point out that I cut and pasted the text
from my Word.doc into David Howe's easy-to-use submission form and used
that to get the game page. A nice, painless method. Quick too.
<p>I also see that I can now upload graphics; and I did upload one for the
game setup... but I don't know how to get it into the page, or if a CV
editor has to add the graphics.
<p>If I can add graphics myself I will update the Bermuda Chess Angle page
with illustrated examples.
<p>I encourage those with unposted games to give David's submission form a
try (a link to it appears in one of David's recent comments).
<p>Best regards to all, Gary
I have updated the game page with a setup graphic and with 5 illustrated positional examples pertaining to piece disappearances, checks, and/or King capturing. I also changed the game objective from 'delivering checkmate' to 'capturing the opponent's king.' The reason for this change becomes easy to understand from the examples.
This is to thank Mike Nelson for taking time to comment and also to confirm his correct conclusion regarding the following two scenarios. Mike asked: 1. If a Knight leaps another piece on c3 and c3 is the BCAF, then both the Knight and the piece leaped over disappear? 2. If a piece captures another piece on d5 and d5 is the BCAF, the captured piece does not reappear? The answer in both cases, as Mike correctly deduced, is that both pieces vanish. An easy way to visualize this would be to imagine the BCAF (Bermuda Chess Angle Factor) as creating a momentary hole in the board. A piece presently on the hole will disappear, the piece moving onto [or through, or over] also disappears. Immediately after the disappearances the square returns to normal. Also see the game rules (Rule #3 and Rule #4).
Ian, thanks for the comment and for the eyebrow raising question, i.e., Is Chesslantis the the same thing as Ultima Thule? The answer, of course, is 'no.' Ultima Thule was, according to the ancient Greeks, a habitable region very far north (the most north of regions on planet Earth). On a related note, perhaps Chesslantis is seen as having been 'myth placed' in the introduction. But I believe it helps create atmosphere for the game.
This is to answer the question posted about which pieces can be dropped in Shanghai Palace Chess. Only the Shogi pieces and Shogi pawns can be dropped. The Shogi pieces can be quickly identified by their angled point. If you have Zillions you can play the game and see how pieces are dropped. However, note that the zrf currently mishandles cannons in a horrific manner.
My 'excellent' applies mostly to the presentation of this game. The illustrations, the writing, the very high intellectual look... all top rate. Unfortunately I presently do not understand enough about the game to comment on its specifics or on its playability. At first glance I thought that it was a work of sarcasm. And maybe it is... I just can't be sure. With a person's name like Salmon Chase I even thought perhaps we were being taken on a wild fish chase (up stream no less). But Salmon Portland Chase actually did exist. So, I find this work very intriging. Enough so that I imagine if Douglas Adams were still alive he may have been tempted to write, 'The Hitchhiker's Guide to Salmon P. Chess.'
Mike Nelson created a very strong Odin's Rune Chess ZRF. The Zillion's Engine understands the strange pawns, the Valkyries' ability to relocate pieces, the Kings' reliance on other pieces for advice, etc. In my opinion it is an excellent ZRF. But as for where the ZRF is, I don't know. I thought Mike submitted it about 2 months ago. Perhaps it resides in a folder somewhere, waiting to be posted. I'll send an e-mail to the editors and see if they have it. Also, it may be posted at Zillions by now.
Quite an attractive game. I am wondering what Mr. Holmes will bring us down the road. On a different note: Dale, remember to register as a ChessVariants member and then add your personal info. Impressive creations so far... I look forward to more.
I find this game to be quite challenging. Like Maxima and Ultima, it has a futuristic feel to it... like something people would be playing in the year 3000 (if there still are people then, of course). The Battery concept seems very original (I am not aware of any games that have such a piece). Despite Roberto's claim that the ZRF plays poorly, it certainly gives me a run for my money.
An initial setup diagram should be added to this page.
'When a player lets go of his piece but doesn't hit the clock can he take the move back?' The answer is 'No.' Also, if you touch a piece (that is yours) you must move it [if the move is legal] and if you touch your opponent's piece you likewise must capture it [if legal]. An exception is if you say 'Adjust' or say the French equivalent word. When the clock has not been hit, the move is still valid. Unfortunately the time loss is quite real and there is no obligation to point out that a person's clock is running.
Tony is correct in that to approximated FIDE rules, when an illegal move is made in Game Courier that piece should be considered as 'touched' and would have to be moved, if it could make a legal move. A Game Courier that does not allow illegal moves is actually more kind than is FIDE. For example, in one of my face-to-face over-the-board games I placed a player's King in 'Check.' I announced check (but in official USCF tournament games such an announcement is not required and often not made). My opponent did not hear me and he then moved his Queen (but left his King in check.) Under the 'touch rule' he still had to move his Queen, if possible. So in this case he had to block the check with his Queen... and he lost his Queen as a result. A very harsh payment.
If someone is into games enough that they want to rate them, then in my opinion they should be a CV member anyway. P.S. Just for the record: I am one of many who finds Salmon P. Chess excellent, but I have previously submitted that comment.
Love the board/piece images and the pseudo-history gives the game a nice touch. A comment regarding the quickest mate of 3 moves must be in error as the rules state: 'White moves first, and makes eight moves, none of which may cross the center-line of the board (marked by a heavier line), then Black makes eight moves with the same restriction, and then play alternates without the restriction.' I will hold off on rating the game at this time as I've not played it yet. But it looks promising.
In response to Mr. Gilmans' comment regarding how the latest Bermuda Triangle theory could get into the game, it already is. In the last paragraph of my rules introduction we read '...the rising of frozen hydrocarbons which makes the board density so sparse [by releasing methane] that pieces simply fall through.'
I had a chance to play several games of this already and they were interesting and fun. The game reminds me a little of Chinese Chess mixed with Maxima. At first I expected the hexagonal aspect to be overwhelming and intimidating, but that wasn't the case at all. Nice job Roberto!
This is to answer Greg Strong's good questions. Q1 ... a King cannot do a 'move/relocate' function with the other King.' Why is this? If King #1 is adjacent to a Valkyrie, can it not make a move/relocate move like a Valkyrie? And if the other King is in-line, why can it not move/relocate that King? A1: The answer is that these would result in meaningless or 'null' moves. For example. Imagine this set up on a certain file: Where '-' = space and 1 = King 1 and 2 = King 2 and V = Valkyrie. - - - - 2 - - - 1 V Here, if a King (next to a Valkyrie) could relocate the other, we could get: - - - - 1 - - - 2 V It is as if no move was made. Or, we could get - - - - 1 - 2 - - V But this is positionally the same as - - - - 2 - 1 - - V Inwhich we just moved King #1. Note that Mike Nelson deserves the credit for initially realizing the redundancy and null factors. He discovered this while working on the Odin's Rune Chess Zillions .zrf. I agreed 100% with his conclusions and his zrf rule implementations. Q2: I assume that the Forest Ox cannot use it's optional riffle capture to capture a friendly piece. Correct? A2: Yes. The Forest Ox only takes down the enemy, even when using its horns for the optional adjacent square capture factor. Note the the Odin's Runes Chess ZRF plays correctly by the rules so one can get a good feel for the game using that (if he or she has a registered copy of Zillions). Thanks for commenting.
A beautiful chess set indeed. But I saw it listed at a lower 29.99 pounds.
Christine Bagley-Jones, thanks for the Excellent rating. I too think it is a very fun game and quite playable. I wanted to have a Shanghai Palace Chess tournament with a trophy for a prize... but the interest never seemed to be there. Perhaps someday.
I voted for the '10 Contest' entries a good ways back. But I am not sure if my votes registered. Is there a way to check? Thanks.
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