The Double Capture Tag
Description
Pieces that can capture two enemies in one turn participate.
Tagged Pages
Birds and Ninjas.
Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) (1)
Cashew Shogi. Many pieces must promote on capture, and some can multi-capture. (13x13, Cells: 169) (1)
Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) (1)
Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) (1)
Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) (1)
Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) (1)
Flying Bombers Grand Chess.
The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) (1)
Flying Bombers with Hangars.
Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) (1)
Insane Ninja Chess.
Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) (1)
Lion. Powerful piece from Shogi variant. (1)
Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) (1)
Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) (1)
Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) (1)
Ninjutsu (Claustrophobia 2).
The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) (1)
Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) (1)
Palace Ninja Guards.
A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) (1)
Prison Break.
Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) (1)
Raptor Chess.
104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) (1)
Stealth Ninja Chess.
Chess with two pairs of linear short-range leapers, and drop zone to add the Stealth Gryphon, Anti-Gryphon and Ninja Pawns. (10x10, Cells: 104) (1)
Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) (1)
Titan Chess.
Chess featuring dozenal board and seven diverse new pieces with multiple capture mechanisms and movement modes. (12x12, Cells: 144) (1)
Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) (1)
Wreckage!.
A highly tactical game featuring the Dragon that captures by approach or retreat, the Detonator and the Flying Guillotine. (10x10, Cells: 100) (1)
Parents
None.
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