Overboard
This is an oversized combination of many of my older ideas. Despite the name, I tried to keep everything simple. Each piece has the same capturing and non-capturing moves, there are no multi-capturers, and only the pawns promote—but there are two types! It was originally meant to be smaller, but there wasn't room in 196 or even 225 squares for everything to fit comfortably.
Setup
Pieces
The Guard Pawn moves straight forward to the nearest square that is not occupied by a friendly piece. It may promote upon reaching any of the last five ranks.
The Courier Pawn moves diagonally forward as far as possible until it lands on an enemy or is stopped by a friendly piece or the board edge. It may promote upon reaching any of the last five ranks.
The Chipmunk moves in any diagonal direction to the nearest space in that direction that is not occupied by a friendly piece.
The Guard moves in any orthogonal direction to the nearest space in that direction that is not occupied by a friendly piece.
The Monkey combines the moves of the Chipmunk and Guard. It moves in any diagonal or orthogonal direction to the nearest space in that direction that is not occupied by a friendly piece.
The Courier moves diagonally as far as possible until it lands on an enemy or is stopped by a friendly piece or the board edge.
The Hare moves orthogonally as far as possible until it lands on an enemy or is stopped by a friendly piece or the board edge.
The Elephant combines the moves of the Courier and Hare. It moves as a Queen as far as possible until it lands on an enemy or is stopped by a friendly piece or the board edge.
The Titan makes one or two diagonal steps, optionally changing direction for the second step. It may not return to it's starting square on the same move. This piece is also known as War Elephant in Shatranj Kamil X.
The Warrior makes one or two orthogonal steps, optionally changing direction for the second step. It may not return to it's starting square on the same move.
The Prince makes one orthogonal step, or one diagonal step, or one of each. It can reach the same squares as a King and a Knight, but it does not leap.
The Knight is the familiar chess knight. It makes a 1,2 leap.
The Camel too is it's familiar self. It makes a 1,3 leap.
The Zebra makes a 2,3 leap, as expected.
The Javelin leaps two or three squares diagonally.
The Ballista leaps two or three squares orthogonally
Rules
Promotions
Guard Pawns and Courier Pawns may promote on any of the last five ranks. Promotions before the last rank are optional. These are the promotion options.
- Rank 12: Ski-Queen
- Rank 13: Queen
- Rank 14: Flying Queen
- Rank 15: Horse Queen
- Rank 16: Wild Queen
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By Daniel Zacharias.
Last revised by Daniel Zacharias.
Web page created: 2024-04-04. Web page last updated: 2024-04-04