Icon Clearinghouse 3
Since Part One showed the most common variant pieces and Part Two showed those named for animals,
Note that these are subject to all of the same rules and guidelines as Part One, including finding the graphics themselves at /membergraphics/MSiconclearinghouse/
(not the counterpart for this page!).
Pieces
Though not quite as broad and varied as animal-based pieces, the tradition of naming pieces for members of clergy, nobility, royalty, military, and similar figures is just as old.
As with all these pages, note that, even though XBetza notation is given for most, you don't need to feel bound to use those precisely as written.
Clergy & Nobility
Another chess tradition is pieces named for royalty, nobility, clergy, and their staff. Typically, those named for nobility have mainly orthogonal moves, while those named for clergy have diagonal moves, in keeping with the Rook and Bishop respectively.
Most of these pairs of pieces are what I call "rotary counterparts": what one does vertically, the other does orthogonally, and vice versa. There are other such pairs (as seen in Parts One and Four); these are the ones named for clergy and nobility.
Bishop (B) |
Priest (FN) | Abbot (B4N) | High Priestess (FAN) | Cardinal (BN) |
Caliph (BC) |
Kuhani (BZ) |
|
bishop |
cross |
abbot |
highpriestess |
cardinal |
camelbishop |
zebrabishop |
|
Rook (R) | Marquis (WN) | Duke (Castellan) (R4N) |
Minister/Duke (WDN) | Chancellor (RN) |
Canvasser (RC) |
Mtawala (RZ) |
|
rook |
marquis |
duke |
minister |
duke |
chancellor |
camelrook |
zebrarook |
Most of these have other icon options in Part One.
On alternate names for these:
- For this Duke, I personally prefer the name Castellan, leaving the Duke title as an alternate for High Priestess. The icon shown, or any castle-like icon, is fitting for this.
- The Prince (see Part One) is occasionally used for the Priest.
Military & Artillery
Another tradition is pieces named for military ranks, artillery, and similar things.
Military Ranks
Archery
There are almost as many ideas about what an Archer should be able to do as there are games that feature it. However, in looking through them I see most often either two diagonal steps or a (1,2) rifle capture, so the most reasonable standard would seem to be F2cabN, which I use as the default here.
Archer (F2cabN) | Bowman (nNafsafmpafzcabmpafzK) |
Shield Archer (F2cabN) spell=brake |
||
---|---|---|---|---|
archer bowc |
Enhanced Archers |
bowman |
shieldarcher |
|
archerzz2 |
archerzz3 |
Swords
Swordsman (BWcaibB) |
Sword (see text) |
|
---|---|---|
swordsman |
swordx hswordx |
halfswordx hpromotedswordx |
While there are many interpretations of the Swordsman, only the Bishop-based icon bearing that name here fits the move shown with it. Others include:
- mWnD
- KcnAcnNcnD
- fFcfamfF (Pawn-like)
Spears
Spears, in the broad sense, is any piece with sliding or riding forward movement and little to no backward movement. They're usually found in large-board games, set right behind the Pawns when pieces are lined up in three or more rows.
Spears, proper, are usually "Pawnriders" of a sort, sliding where Pawns can only step. As such, they can have many of the same variations.
Arabian Spear (mfRcfB) |
Berolina Spear (mfBcfR) |
|
---|---|---|
nspearman |
berolinaspearman |
|
nwspearman |
nespearman |
One interpretation of the Spearman involves rotating its facing at the end of a move; the "northeast" and "northwest" versions represent that.
Other Weapons
Dagger (mK2mafcabK) |
Dart (-) iron |
Gun (mWcabCcabZ) |
Harpoon (Q4cabAcabNcabD) |
Lariat (mNcKaibuabcaibQ4) |
Noose (mKcabafK) |
Trident (RafasfWafasfafWafasfafyafzW) |
---|---|---|---|---|---|---|
dagger |
dart |
gun colt |
harpoon |
lariat |
noose |
trident |
The Trident can also be seen as fRbB, fRfB (a type of Spear), fWfF (a Pawn option), and other configurations.
Artillery
Cannon/Pao (mRcpR) |
Crossbow/Vao (mBcpB) |
---|---|
cannon cannon2cannonc cannon2c |
vao ballistac |
The most basic type of artillery is the Cannon. At right are the icons for such pieces.
There actually are multiple takes on what a Cannon can do:
- Pao (Chinese Cannon): mRcpR
- Korean Cannon: pR
- Musketeer Cannon: DKsN
In any case, while the Vao (sometimes called Crossbow or Ballista) was designed as a companion for the Pao, it can rotate any of the Cannons.
- Korean: pB
- Musketeer: AKsN (or DKvN)
Siege Engines
The most basic siege engines in Chess -- the Dabbaba and the Rook -- are included here for reference. (More icon options for them are found in Part One.)
Dabbabah (D) | War Machine (WD) |
Rook (R) | Catapult (NH) |
Helepolis (RcamfRidaufmRsb(caf)6R) |
---|---|---|---|---|
warmachine |
warmachinewazir |
rook |
catapultc |
helepolis |
(The number near the end of the Helepolis move should be 2 less than the width or length of the board, whichever is greater.)
Movable Architecture
Some chess variants even allow for the movement of ostensibly fixed structures.
Castle (AND) |
Fortress (FD) |
Parapet (mpRcjR) |
Tower (R3) |
---|---|---|---|
castle castleu |
fortressu |
parapet |
tower towerx |
Unknown Pieces
These are icons for which no consistent XBetza move was readily available.
Airplane | Axe | Missile | Rocket | Shield | Tank |
---|---|---|---|---|---|
airplane |
axec axex |
missile |
rocket |
shield |
tank tankc |
(The Tank is sometimes used for Dabbabah, but at least as often has its own way of moving.)
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Bob Greenwade.
Last revised by Bob Greenwade.
Web page created: 2023-10-30. Web page last updated: 2024-01-23