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Yes, Michael Howe is correct about the Templar's movement. I've tried clarifying this in the rules. BTW, Fergus, did you get my e-mail about this game?
Good job Adrian! This is a very nice addition to the chess variants. What do you think of the variant Palace Revolution? I would like to hear your feed on it. As for this game/I look forward to playing a game. Perhaps, I might play one with yourself. Sincerely Pete
Thanks for answering the question regarding castling. I agree that castling is not necessary, but allowing it would provide for much greater opening variety, and I think would be a significant improvement. The possibility for opposite side castling and Kingside Pawn Storms vs Queenside Pawn Storms [backed by Rooks and or Templars] would be possible... and very exciting chess, I think. I would have castled Kingside, but with castling not allowed it seems that dropping my King back to the Templar zone is pretty much forced, and that opening variance is therefore limited. I think it would be nice to offer a variant that allows for castling. Over the years you could see which variant was the most preferred. Best regards.
i have only just recently played this game, the 'templar' is a great piece, it plays well with the normal chess set-up (adding dabbaba move) the board is great too with the added space at the back. cool game.
On the whole, I prefer the disappearing extra squares in Greg Strong's variants Brouhaha and Hubbub.
QUESTION concerning the statement 'All standard chess rules apply except that castling is not allowed.' Does this mean that when a White Pawn reaches rank 8, it can and must promote to any piece of the same color (not a King and not a Pawn)? Same question for when a Black Pawn reaches rank 1.
For what it's worth, Fergus' preset for Templar Chess has pawns of either side promoting only once moving to the ninth (tenth?!) rank, if they are on the middle four files, and promotion to a Templar piece is allowed.
Kind of an interesting variant, with the additional piece type and odd board shape.
The pawn promotion rule is not clear from this description. The point has been raised in the comments, but the author has not clarified.
In the Game Courier preset, written by Fergus, the pawns promote on the 9th rank on the a, b, g, and h files and the 10th rank on the c-f files. But in the Zillions code, written by the author, the pawns always promote on the 9th file. But the Zillions implementation is not 100% consistent either... It says "Promotion on the ninth rank is to Knight, Bishop or Rook" but it actually allows promotion to Queen and Templar also.
Unfortunately the preset is wrong, at least in my mind: Pawns promote on the 9th rank to any piece (including Queen and Templar).
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