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Fairy Pieces Part 2. (Updated!) Showcasing 158 Fairy Pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Christine Bagley-Jones wrote on Sun, Oct 13 03:52 PM UTC:

EDIT ...... I can't seem to add all the pieces in 'Pieces' section, so it is ok with me that they go into 'rules' etc, so, this release is ready to go thanks. I did set it for 'piece' category and not a 'game' but it seems to have changed, just noting it, should be like 'Fairy Pieces Part 1' in 'Piece' category.

Alright, this is ready for release. I had trouble adding all pieces into the 'pieces' section, it didn't seem to want me to add anymore, maybe I needed to delete other revisions, not sure now, but I did add the rest of the pieces in 'rules'. Should I go back and try to add the ones in 'rules' back into 'pieces'? Sorry for bother.


H. G. Muller wrote on Mon, Oct 14 12:22 PM UTC in reply to Christine Bagley-Jones from Sun Oct 13 03:52 PM:

Unlike in Part 1 the pieces are described in a strange, LISP-like format. Is this ZoG code? I doubt it is a good idea to write articles in a programming language, rather than plain English... Programming languages are for running them in a computer, possibly after downloading. It seems to me the article should be accompanied by some 'viewer software' (e.g. in JavaScript) to present it to the user in a more digestible format. (E.g. calling up a description by clicking on the piece in the main image, or selecting a name from a pull-down menu with only names in alphabetical order.)

Also, 'Volume' is usually a courser subdivision than 'part'. Sub-divisions of 'parts' are usually called 'chapters' or 'sections'.


💡📝Christine Bagley-Jones wrote on Mon, Oct 14 01:35 PM UTC:

There will be a zrf for this release, which i'll link on this page. At the top of the page. The screenshot shows all the pieces, (as they are on the zrf) the zrf has 'variants' with only King and pawns so people can add the pieces to click on them to see how they move. This zrf is done already so it will be up here very soon.

I like the way it is presented, with the zog code. I don't find it that 'strange'. I really like it actually.

I don't mind the name too, 'Fairy Pieces Part 2 Volume 1'. Looking on google, it says about the word volume -- 'a book forming part of a work or series'.

Anyways, I'm very happy with it, can you please allow it!!.

Fairy Chess Part 1 does have a bit of code, true, not as much as this one, but please H. G., it's how I want to express myself, please please please please please :)


💡📝Christine Bagley-Jones wrote on Tue, Oct 15 03:06 AM UTC:

Alright, I've changed the title to 'Fairy Pieces Part 2', future releases can just go 'part 3' and 'part 4' etc.

I'll look at the way it is written later, the 'strange code' thing, but I don't really see it as that codey really, it is pretty easy to read.

Oh, i see it still as 'fairy pieces part 2 volume 1' in the ITEM ID but I cannot seem to change that myself, otherwise it is showing as 'Fairy Pieces Part 2'.


💡📝Christine Bagley-Jones wrote on Tue, Oct 15 11:39 AM UTC:

Alright, I think it looks great. Yes there are some '\' like this, but they are really required unless I do a space between most of them, which would be too much and looking confusing, and long, because when giving info on a piece, I may talk about something for a few lines, then i go to an entire new comment, different game or what not, a different reference. They are indeed in 'Fairy Chess Part 1' and people praised that release and no one said anything about it for 12 years lol, so, I hope it's all good!!

I said at the top of this page now that I'll have the zrf for this game within 2 weeks so people can easily see 'first hand' how the pieces move.


A. M. DeWitt wrote on Wed, Oct 16 03:51 PM UTC:

I have removed all code formatting from this page. It should at least be readable now.


💡📝Christine Bagley-Jones wrote on Wed, Oct 16 04:44 PM UTC:

Wow, thanks so much A.M.DeWitt, you are a hero!!

I've just looked at the zrf, it should be ready like, in a couple of days actually, hope it isn't too big lol, but I think it will be fine, there are 158 piece graphics, oh, double that I guess, but Fairy Pieces Part 1 had just about the same.

Anyways, thanks so much, I just am exhausted with this, I've worked on it for so long with research and making graphics, I can hardly 'touch it' anymore.


A. M. DeWitt wrote on Thu, Oct 17 12:40 AM UTC in reply to Christine Bagley-Jones from Wed Oct 16 04:44 PM:

The ZRF I don't care too much about. What is important is that the article is at least somewhat readable now.

Also, some more useful advice for your future posts. Keep the scope of your project manageable. That is, don't bite off more than you can chew. If I would have done this same thing, I would have split it into two or more parts to keep the size of the piece list manageable.

[Edit] I have upgraded this page to Members-Only, so other members besides you and us Editors can see it.


💡📝Christine Bagley-Jones wrote on Thu, Oct 17 08:59 AM UTC:

Yes thanks again, I no doubt will not be making anything this big ever again, lol, 'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.


🔔Notification on Thu, Oct 17 01:27 PM UTC:

The author, Christine Bagley-Jones, has updated this page.


A. M. DeWitt wrote on Thu, Oct 17 03:10 PM UTC in reply to Christine Bagley-Jones from 08:59 AM:

 

'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.

No doubt it's better to keep posts smaller when possible.

P.S. You can write blocks of code into your pages if they actually do something useful. The most common and useful of these on the site is probably the Interactive Diagram. This thing is awesome. It is way more flexible than Zillions of Games and is relatively easy to learn, at the expense of having a weak AI. Also, H. G. Muller will be happy to help you with any issues you have relating to the Interactive Diagram, since he made the underlying script.

P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.


H. G. Muller wrote on Thu, Oct 17 05:33 PM UTC in reply to A. M. DeWitt from 03:10 PM:

P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.

That isn't really necessary. The editors in the article-submission page can be switched to WYSIWYG mode. You can type your text there, and then swicth them back to 'Source Code' to get the corresponding HTML. Only in the section that will contain the Diagram you cannot do that. But the Setup section doesn't have to contain anything other than a Diagram. So you can always leave the edit window for that in HTML mode, and just paste the HTML code for an Interactive Diagram there that you obtained from the Play-Test Applet.

The PTA can also supply you with a nice table (with piece images) for pasting in the Pieces section in Source-Code mode. That you can switch safely to WYSIWIG, for editing the descriptions.


💡📝Christine Bagley-Jones wrote on Fri, Oct 18 11:19 AM UTC:

Thanks H. G. Muller and A. M. DeWitt, for all your advice and help, not just to me, also for all the help you give to others too and this community and site.


Bob Greenwade wrote on Fri, Oct 18 08:39 PM UTC:

I'm not sure, but I think some of the "gameless" pieces on your list could be found in Short Sliders (and the Leapers Who Love Them).


A. M. DeWitt wrote on Fri, Oct 18 08:41 PM UTC in reply to H. G. Muller from Thu Oct 17 05:33 PM:

P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.

That isn't really necessary.

It is the method that works best for me when embedding Interactive Diagrams on my pages, since if I use WYSIWYG (or another format for that matter) for the default format the Diagram gets mauled. Though you can just switch Source on and off for the other ones, as you said.

@Christine I guess for best results you should use HTML as the default format (the field at the top of the Edit Submission dialogue that lists the different formats), and then turn off Source for all the non-Diagram-housing sections.


💡📝Christine Bagley-Jones wrote on Sat, Oct 19 03:30 PM UTC:

I do have like 3 games to put up soon, so I'll check out the the HTML format, thanks A.M.DeWitt.

Bob Greenwade, thanks, I'll super check that game, but, I have had a look at it because I remember I have referenced that game, it must be for a piece that will be in Part 3. You can't forget that name for a game lol.

There isn't too many pieces that I have given no game's for, so I can't wait to look at this super close hehe, thanks, let you know.


HaruN Y wrote on Mon, Oct 21 02:36 PM UTC:Excellent ★★★★★
Alfilrider appeared in Skip Chess, Universal Chess, UC-170-13, UC-170-17.

Alibaba appeared in 4 Kings Quasi-Shatranj, Alibaba Chess, Fantasy Grand Chess: Giant Army, Interdependent Chess, Leap Chess, Modern Courier Chess, The Pattern Game, Shatranj al-Sultan, Pocket Polypiece Chess 43, Universal Chess, UC-170-13, UC-170-17, Dealer's Chess, Convoi exceptionnel II, Convoi exceptionnel III, Play against Popo, Trifecta.

Alibabarider appeared in Skip Chess.

Auroch appeared in Dealer's Chess.

Barc appeared in UC-170-13, UC-170-17, Crab Chess.

Champion appeared in Omega Chess Advanced, Apothecary Chess-Modern, Grand Apothecary Chess-Modern, Gross Chess, Parity Chess, SOHO Chess, TenCubed Chess, WAD Chess, Wide Nightrider Chess, Wide SOHO Chess, Wormhole Chess, Mĕirìqí, Yangsi, Hectochess, Omega Chess Extended, Omega Chess Semi-Advanced, Omega Chess Extreme.

Crab appeared in Amazon Army II, DemiChess, Half Chess, Halfgi, UC-170-13, UC-170-17, Shatranj With Different Armies, Aquachess, Crab Chess.

Dabbaba-Wazir-Fers appeared in Chess++, Cobwebs.

Dabbabarider appeared in Skip Chess, Universal Chess, UC-170-13, UC-170-17, XChess.
Problems with Dabbabarider:
-Nils Adrian Bakke
153 feenschach 36, p. 374, 11-12/1976
-Theodor Steudel
63 feenschach 162, p. 217, 12/2005

Dabbabarider-Wazir appeared in Traffic Calmed Borders.

Duck appeared in Scheherazade, Colorbound Chess.

Duke appeared in Grand Betza, Short Sliders, Zwangkrieg, Uneven pieces chess, Patchanka, Constabulary Chess, Constable-Spiel, Med Chess, Accelerated Constable-Spiel, Accelerated Constabulary Chess, Futashikana Shogi, Ryugi, Mosaic Chess, Chu Seireigi, Minjiku Shogi, Tengu Dai Shogi, Chu Kagamigi, 4 Kings Quasi-Shatranj, Dai Seireigi, Nutty Shogi, Macadamia Shogi, Kirin-Spiel, Mitsugumi Shogi, Kuuzen Dai Shogi, Cashew Shogi, Bureau-Spiel, Universal Chess, UC-170-13, UC-170-17, Dealer's Chess.

Ferfil appeared in 3D Great Shatranj, 4 Kings Quasi-Shatranj, Champagne Chess, Courier Chess (modified), Enhanced Courier Chess, Fearful fairies, Hannibal Chess, HyperModern Shatranj, Maasai Chess, Metamachy, Mir Chess, Teramachy, Universal Chess, UC-170-13, UC-170-17, Constabulary Chess, Constable-Spiel, Bureau-Spiel, Simi Grove, Simi River, Wukong.

General appeared in UC-170-13, UC-170-17.

Griffon appeared in Apothecary Chess-Modern, Europan Chess, Ganymede Chess, Grand Apothecary Chess-Classic, Grand Apothecary Chess-Modern, IO Chess, Mosaic Chess, Tigrey, Gryphon Aanca Chess, Frog/Hannibal/Waffle chess with Gryphon, 4 Linepiece Fusion, Expanded Chess, Royal Lion Chess, Abecedarian Big Chess, Universal Chess, UC-170-13, UC-170-17, Dealer's Chess, 15 Random Bent Riders Chess.

Impala appeared in Dealer's Chess.
Christopher John Feather
7 Fairings 14 01/2011 features Impala.

Knight-Alfil-Wazir appeared in Scheherazade, Strategists' nightmare.

Knight-Dabbaba-Fers appeared  in Strategists' nightmare.

Lynx appeared in Lynx Chess.

Mao-Bishop appeared in Paradigm Chess30.

Squirrel appeared in ArchCourier Chess, Archchess, Carrousel Chess, Courier Chess (modified), Fantasy Grand Chess: Giant Army, Grand Ducal Chess, Renniassance Chess, Samarcanda, Trophy Hunt, Alibaba Chess, Timurid, Fantastic XIII, Obento Chess, Cincinnati 4-way Chess, Heavy Shako, Bigorra, Archabbott Chess, Timurid Babur, Chess Empire, UC-170-13, UC-170-17, Dealer's Chess, Strategists' nightmare.

Toad appeared in Chaturanga with minor changes.

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