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I saw the AI sacrifice it's queen without getting one in return. Also, because of the shape of the board, bishop plus king can capture a king(rook plus king would only stalemate if the checkmate rule wasn't abolished in favour of the capture king rule). Promotion also seems very hard(although the idea used was nice), and knights have reduced value as they can't reach most of the board in a few turns, unlike all the sliding pieces. Its a pretty good variant, I'll tell you that.
Thanks for the feedback, Tim ... you make very accurate points. ;-) >>I saw the AI sacrifice it's queen without getting one in >>return. There still remains a rare case where the AI will do that, but I can't seem to pin-point under what conditions it is. I've gone over the code a couple dozen times and cannot find where it should logically come to that choice, but I've seen it do that too. >>Also, because of the shape of the board, bishop plus king >>can capture a king(rook plus king would only stalemate if >>the checkmate rule wasn't abolished in favour of the >>capture king rule). Exactly ... once your bishops/queen are gone the end-game can become a bore (which is why the 'Lack of Materials Rule' was created). >>Promotion also seems very hard(although the idea used was nice) It's easier to get your near-side Pawns into the Keep of a neighboring enemy ... especially if he/she has other things to worry about. But it's not very easy overall. Pawns generally become defensive pieces only. >>and knights have reduced value as they can't reach most >> of the board in a few turns, unlike all the sliding pieces. True. They too are primarily used to keep the homefront safe. Even my 'quick opening bishop killer' move takes 4 moves using a Knight ... >>Its a pretty good variant, I'll tell you that. I truly appreciate your comments. Please send me your e-mail address if you'd like your free fully-registered version of the game. :-D -Matt
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