💡Matt Worden wrote on Sat, Feb 15, 2003 05:16 AM UTC:
Thanks for the feedback, Tim ... you make very accurate points. ;-)
>>I saw the AI sacrifice it's queen without getting one in
>>return.
There still remains a rare case where the AI will do that, but I can't
seem to pin-point under what conditions it is. I've gone over the code a
couple dozen times and cannot find where it should logically come to that
choice, but I've seen it do that too.
>>Also, because of the shape of the board, bishop plus king
>>can capture a king(rook plus king would only stalemate if
>>the checkmate rule wasn't abolished in favour of the
>>capture king rule).
Exactly ... once your bishops/queen are gone the end-game can become a
bore (which is why the 'Lack of Materials Rule' was created).
>>Promotion also seems very hard(although the idea used was nice)
It's easier to get your near-side Pawns into the Keep of a neighboring
enemy ... especially if he/she has other things to worry about. But it's
not very easy overall. Pawns generally become defensive pieces only.
>>and knights have reduced value as they can't reach most
>> of the board in a few turns, unlike all the sliding pieces.
True. They too are primarily used to keep the homefront safe. Even my
'quick opening bishop killer' move takes 4 moves using a Knight ...
>>Its a pretty good variant, I'll tell you that.
I truly appreciate your comments. Please send me your e-mail address if
you'd like your free fully-registered version of the game. :-D
-Matt