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Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Mar 11, 2005 06:09 PM UTC:
<i><blockquote> If anyone is, you will need some code trickery--a straight forward 'capture both kings' type win condition will make Zillions very hesistant to use the Valkyrie swap move on a King--during move evaluation, Zillions erroneously considers this to be a loss of the King, though it treats the move correctly when actually determining if the win condition is achieved. </blockquote></i> <p> The easiest way around this is to not allow the Valkyrie to swap with the friendly King, but rather, allow the King the ability to swap with a friendly Valkyrie -- this avoids panicing Zillions. <p> Another approach (used in Rococo.zrf) is to use an indirect capture target piece that is on a dummy square, and have capturing the King capture that piece as well. Since the swap move wouldn't have the code to capture the off-board target piece, then again, Zillions wouldn't panic at the swap move.