Derek Nalls wrote on Sat, Mar 5, 2005 11:53 PM UTC:
Generally, I take the positive-to-the-extreme viewpoint about Zillions Of
Games and Game Courier since there was little more than desolation (for
universal AI programs and internet CV play, respectively) before their
existence.
Although what is easy-to-difficult to implement using Zillions indeed may
or can subconsciously influence what we create, it has made a great many
game features, previously trapped within our abstract imaginations,
materialize as reality to experiment with, learn from and feed the next
cycle of the imaginative process. Overall, this positive feedback
stimulates our imaginations far more than it limits them.
Ultimately, we can only blame ourselves for any frustrating limits to our
imaginations since we moderns have been given a powerful tool to work with
(which was unavailable to the ancients). In my experience, what often
remains out-of-reach for us are only those Zillions implementations
excessively complex which usually turn-out to be undesirable in some
important way(s) when-if their ramifications are carefully explored
theoretically and understood.
By thinking of games in a purely theoretical frame of mind, the ease or
difficulty of a desirable game feature is realized only secondarily after
the idea is already firmly in mind. So, the supremacy of freedom of
imagination need not be corrupted.
Notwithstanding, everyone has contrasting creative tendencies and only
limited conscious control over the process.