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<p>Thank you for the query! Actually, Grand Chess is quite easy to implement, and I've got it about 75% done! I hope it will be in version 0.6, but I am waiting for permission. I have e-mailed Christian Freeling, but have not received a response yet (I only mailed him earlier today ...)</p>
<p>I also hope to have support for Omega Chess in the next version; I've already written the code for the extra 'hanging squares' on the corners. I contacted them for permission yesterday, and haven't heard from them yet, either.</p>
<p>On the other hand, Gothic Chess will probably NOT be supported, ever, unless the patent is found to be invalid (which by all rights it should.) Please don't ask why I don't license it; it's too long a story ...</p>
<p>Also, everyone may feel free to request variants! Most variants I can slap in pretty darn quickly. Only a couple of things that are problematic: (1) No support for hexagonal or circular boards YET, but that is comming by version 1.0 at the latest; (2) No support for 3-D or multiple boards, and not planned for version 1; (3) No support for wierd turn-orders like doublemove chess and unlikely in version 1; (4) games with drops (like shogi) could be supported fairly easily, but the level of play would be much lower than the other games; maybe not even any better than Zillions (at least not without a lot of work.)</p>