Check out Kyoto Shogi, our featured variant for June, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

@ HaruN Y — Member[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Jun 17 08:42 PM UTC in reply to HaruN Y from 06:04 PM:

How about an army based on morphing pieces? Such as the Mad Morphers:

captureMatrix=/A11/A11///W11/W11/.G10/.G10 graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 pawn::::a2-h2 set=Design 1 acolyt::B:bishop:c1,f1 acolyt::FnDD:dragon:v elk::N:knight: morph=.E/E./.E/E./.E/E./.E/E. elk::R:rook:a1,h1 morph=E./.E/E./.E/E./.E/E./.E warrior::W'FA:champion:b1,g1 warrior::WF'D:champion: set=Design 2 acolyt::N:knight: acolyt::B:bishop:c1,f1 elk::R:rook:h1 morph=.E/E./.E/E./.E/E./.E/E. elk::BW:dragon:a1 morph=E./2.E/E./.E/E./.E/E./.E warrior::W'A:elephantwazir:b1,g1 warrior::F'D:warmachineferz: set=0 general::BN:cardinal:d1 general::RN:chancellor: king::KisO2::e1

The Acolyt morphs every move, the General only when it captures. The Warrior changes its jump between orthogonal and diagonal, depending on which of the two it makes. The move of the Elk depends on the square shade.

[Edit] Perhaps design 2 is closer matched ro FIDE and the value of morphing pairs is more homogeneous.