The Interactive Diagram allows specification of the stalemate result, but doesn't test for repetition. So it cannot implement a repetition ban.
As the article already states, the proposed rules don't guarantee a decision in unwinnable positions in an acceptable time; it could take millions of moves to force a repetition if there are several pieces on board (e.g. KR-KR). So something like a 50-move rule for winning would also be needed. E.g. that the player who made the last capture wins.
The rules to decide unwinnable games (e.g. by running out of non-repeating moves) are often totally incalculable, so that they are not much better than a lottery.
The Interactive Diagram allows specification of the stalemate result, but doesn't test for repetition. So it cannot implement a repetition ban.
As the article already states, the proposed rules don't guarantee a decision in unwinnable positions in an acceptable time; it could take millions of moves to force a repetition if there are several pieces on board (e.g. KR-KR). So something like a 50-move rule for winning would also be needed. E.g. that the player who made the last capture wins.
The rules to decide unwinnable games (e.g. by running out of non-repeating moves) are often totally incalculable, so that they are not much better than a lottery.