When I extended the spellZone setting to also allow Q, R and B zones, I did not define a default setting for the range of the spell (which can now also be infinite in addition to 1). So if there was no explicit definition of the spell zone while spells were used, the script would run into an undefined variable and crash.
Fixed.
When I extended the spellZone setting to also allow Q, R and B zones, I did not define a default setting for the range of the spell (which can now also be infinite in addition to 1). So if there was no explicit definition of the spell zone while spells were used, the script would run into an undefined variable and crash.