Larry Smith wrote on Sun, Jul 4, 2004 12:22 AM UTC:
Just a few suggestions:
The rotation of the die could be based upon the direction which the piece
moved. Orthogonals would give the piece a single option. Diagonals would
give the piece two options. A Knight-oriented die would always have two
options.
The optimal orientation of these faces, clock-wise or counter-clockwise,
might prove interesting. How would each die be initially oriented on the
field?
The presence of multiple Kings might be handled in several ways. I would
opt for check-mating the last King, and the capture of all others. This
would allow the option of creating a King in response to a check. Greatly
increasing the potential depth of the game.
About the potential of Pawn promotion: A piece which moves to the last
rank and becomes a Pawn, whether or not by choice, would then be given
the option to freely promote to any face.
Castling might prove un-necessary or impossible, unless this was allowed
without any rotation of the two effected dice. I would opt for this.