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@ Vitya Makov[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Apr 12 08:13 AM EDT in reply to Vitya Makov from 07:54 AM:

If you want to convert an Interactive Diagram to GAME code, it would be better to start with a Diagram that enforces the piece confinement through a morph. This is supported in the generated GAME code. I am not even sure whether off-board legs are supported by it. But even if they are, the moves as defined in the current I.D. would make the preset very slow.