Thank you! I deleted my question before your answer because I managed to figure it out myself. "royal=K" is key option.
I found out that:
Paladin (classic king) can checkmate alone Druid (bishop capture) and Warlock (knight capture), but cannot checkmate Shaman (rook capture) unless the Shaman is already cornered (as in the case of checkmate with two knights).
Only Paladin can single-handedly checkmate other heroes.
Thus, an orthogonal attack is stronger than a diagonal one, even at a distance of 1 cell, even in the center of the board. But a diagonal move is, on the contrary, stronger than an orthogonal one (for this reason, Ferz is stronger than Wazir). With diagonal moves, the Shaman can easily escape from the Paladin, who is forced to attack only diagonally. But the Druid cannot escape from the Paladin with any moves, who can only attack him orthogonally.
In general, the Paladin (King) can checkmate the (Ferz-move + Ferz-capture), but not the (Ferz-move + Wazir-capture). He can also checkmate both the (Wazir-move + Ferz-capture) and the (Wazir-move + Wazir-capture).
Ferz-move >> Wazir-move (much stronger, apparently 1.5 times - the diagonal step is longer than the orthogonal step)
Thank you! I deleted my question before your answer because I managed to figure it out myself. "royal=K" is key option.
I found out that:
Paladin (classic king) can checkmate alone Druid (bishop capture) and Warlock (knight capture), but cannot checkmate Shaman (rook capture) unless the Shaman is already cornered (as in the case of checkmate with two knights).
Only Paladin can single-handedly checkmate other heroes.
Thus, an orthogonal attack is stronger than a diagonal one, even at a distance of 1 cell, even in the center of the board. But a diagonal move is, on the contrary, stronger than an orthogonal one (for this reason, Ferz is stronger than Wazir). With diagonal moves, the Shaman can easily escape from the Paladin, who is forced to attack only diagonally. But the Druid cannot escape from the Paladin with any moves, who can only attack him orthogonally.
In general, the Paladin (King) can checkmate the (Ferz-move + Ferz-capture), but not the (Ferz-move + Wazir-capture). He can also checkmate both the (Wazir-move + Ferz-capture) and the (Wazir-move + Wazir-capture).
Ferz-move >> Wazir-move (much stronger, apparently 1.5 times - the diagonal step is longer than the orthogonal step)
Wazir-capture > Ferz-capture