The Knight and Jester endgame in the diagram below is interesting for two reasons. First, the corner (h1/H1) is a light square which the Jester can never attack. Second, as long as the opponent's King stays on the first rank, the Knight cannot give check anywhere on either board. But checkmate can still be achieved in only five moves.
The Knight and Jester endgame in the diagram below is interesting for two reasons. First, the corner (h1/H1) is a light square which the Jester can never attack. Second, as long as the opponent's King stays on the first rank, the Knight cannot give check anywhere on either board. But checkmate can still be achieved in only five moves.
1. KG4 KH1 2.Kh3 Kg1 3. NF1 KH1 4. Ng3 Kg1 5. Je3 mate