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I see no reason to consider this chess variant intimidating to play when considered alongside modern board wargames, some of which have maps using maybe ten thousand hexagonal cells, involve the deployment of literally hundreds of pieces, and require hundreds of hours to play. I believe a veteran wargamer (or 'grognard') would quickly devise a good abstract system to aid in identification of the abilites of each piece and play 'Ultimate' Shogi with no difficulties.