📝Larry Smith wrote on Sat, Apr 17, 2004 08:23 PM UTC:
Zillions is a great game engine. It suffers from the fact that it is
basically a general program, and therefor often fails to correctly
evaluate specific conditions.
This can be solved by creating DLLs for specific games. But such can
entail time, testing, a compiler and a decent coder.
Yet, even with the strongest program, certain games will often fail to be
quantified. This should actually be consider a positive, demonstrating
that human thought processes are not merely mechanical and linear.
The primary aim of the basic implementation might be to enforce the rules
of the particular game. The Zillions Computer opponent could merely be
considered a good teaching aid. It is through human competition that
games can be truly experienced. That is the reason for Net Play.