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Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Mar 16 06:55 AM UTC in reply to H. G. Muller from 06:47 AM:

True. But this is really the problem with Alfils. This is the case also in the original shatranj. I agree that a different setup could improve the game play. At the end, it might be an interesting game to look at the interactions between the elementary "atoms".