Ready for publishing. Hit-and-run captures activate only after adjacent taking move. So it’s like Lioness!
That does seem more reasonable. Although I still have my doubts that this ability would be enough to compensate for 3 minors.
Designing a viable asymmetric variant is far harder than designing a symmetric one. Because you have to worry about balance, which in the latter case is automatic, provided you take care of some minor points like a tactically quiet start position (e.g. no easily attackable unprotected pieces). To know whether an asymmetric game is balanced you really have to do extensive play testing, either by hand or through computer games. While you obviously never do any play testing at all.
I changed the move of the Cyberpiece in the Diagram I posted earlier to what you describe now. Can you beat the Diagram's AI with white now? Can you beat it with black?
That does seem more reasonable. Although I still have my doubts that this ability would be enough to compensate for 3 minors.
Designing a viable asymmetric variant is far harder than designing a symmetric one. Because you have to worry about balance, which in the latter case is automatic, provided you take care of some minor points like a tactically quiet start position (e.g. no easily attackable unprotected pieces). To know whether an asymmetric game is balanced you really have to do extensive play testing, either by hand or through computer games. While you obviously never do any play testing at all.
I changed the move of the Cyberpiece in the Diagram I posted earlier to what you describe now. Can you beat the Diagram's AI with white now? Can you beat it with black?