I am not in favor of publishing this, at least as it is now. Some problems I have with this page:
The writing is very bad. English may not be your primary language, and I am willing to fix these things, but I only spend the time if I think the game is worthwhile. To me, this game just looks like a random collection of ideas.
A game can have a theme to give it character, but please keep that to the introduction and/or notes. Putting information in each piece description about whether it is a person, or a statue, or was a statue ... this makes a reader think that this information is relevant to the game when it is not (as far as I can tell).
The Raven is not well-enough defined and the move is too complicated anyway. Things like "can only do this once in 5 moves unless something else in which case every 3 moves" is much too complicated and basically guarantees the game cannot be played. No program supports this and even players over a board are not likely to remember exactly how many moves it has been since something happened. Pieces that rotate are already rare, and most programs don't support, but they are still usable and can be played. The additional only-every-X-moves restriction is too much and makes the game almost unplayable. (And, is it important? Is rotating a Raven really so powerful that it must be limited?)
I am not in favor of publishing this, at least as it is now. Some problems I have with this page:
The writing is very bad. English may not be your primary language, and I am willing to fix these things, but I only spend the time if I think the game is worthwhile. To me, this game just looks like a random collection of ideas.
A game can have a theme to give it character, but please keep that to the introduction and/or notes. Putting information in each piece description about whether it is a person, or a statue, or was a statue ... this makes a reader think that this information is relevant to the game when it is not (as far as I can tell).
The Raven is not well-enough defined and the move is too complicated anyway. Things like "can only do this once in 5 moves unless something else in which case every 3 moves" is much too complicated and basically guarantees the game cannot be played. No program supports this and even players over a board are not likely to remember exactly how many moves it has been since something happened. Pieces that rotate are already rare, and most programs don't support, but they are still usable and can be played. The additional only-every-X-moves restriction is too much and makes the game almost unplayable. (And, is it important? Is rotating a Raven really so powerful that it must be limited?)