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Well, I do worry about limiting my designs to what works well for Zillions.
Of the 17 or so games I've published since I've learned Zillions
programming, only one -- Transactional Chess -- has not been implemented
with Zillions. This leads me to wonder what games am I 'self-censoring'
in favor the ones that are easily implementable with Zillions. The games
I designed before were often difficult to completely implement for
Zillions; some would merely say that Zillions was simplify causing me to
simply the games, which is all to the good. But there can be simple ideas
that are not simple to implement with Zillions. Chatter Chess would be
a great deal of work to implement in Zillions, for example.