[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
O sh*t, I hadn't thought of that. Probably because it cannot happen in Fairy-Max. I still wouldn't be unhappy with the dressed-letter approach, though. Charging R and N could be R' and N', Bede could be B'. To me that doesn't look any worse than CN, RN and Bd. For the classical armies this would give: NBRQ, WFB'A, F'N'R'C, W'HSM. In almost any situation the punctuation would be irrelevant, as you would virtually never promote to Waffle, Fibnif, Woody Rook etc. So if we choose to use conventional disambiguation in SAN rather than punctuation, it would never virtually never need to disambiguate anything. And if the FEN is considered just an arbitrary string for computer consumption, it becomes irrelevant how it is done there anyway.
I did something similar for the internal representation of start positions in my engine HaChu, using colon instead of underscore, but I wasn't very happy with the result. If auxilary symbols are used, you might as well just require all pieces to be separated by commas. (This is the notation that is also used in the TSA rule books for the various Shogi variants.) Forsyth notation was originally conceived for human reading, in newspapers. For computers it would be much more convenient to have some fixed-length format. You either don't care much about the length, (like in GUI-engine communication), or you care so much (in database applications) that FEN is hopelessly inefficient size-wise.
My problem has always been that XBoard would have to be changed in uncountable places to support even just 2-letter IDs. Which makes me inclined to consider options that objectively might not be the best. With the dressed letters the Id currently still fits in a byte, and only on reading or writing a mapping has to take place of the ASCII range 64-128 on the three other available 64-bit ranges. If I would manage to change all variables ever used to hold piece IDs to ints, I could use a similar strategy in storing mult-letter IDs e.g. as firstLetter + 256*secondLetter + ...