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OK, the cube is fairly straight-forward <strong>if</strong> (and <em>only</em> if) you don't mind having victory be by capture of the opposing King instead of checkmate, and you do away with stalemate. Then the logic isn't too bad -- it's a bit like the Ryu Shogi ZRF. There's two moves in a row for each player each turn, but the 2nd one is often not available. Unfortunately, this is a slight but real change in the rules form victory by checkmate, and it does play differently.
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On a different topic, the first two proposals for Rooks are, except for the name, the same piece. Shouldn't they be combined?