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The Nightrider variant occured to me, too. In fact, I have a version of the ZRF that I'll post one of these days with both the modified Knight and the Nightrider. Multiple captures, while certainly possible, has the effect of increasing the relative power of the runner pieces vs the non-runners, which violates my attempt to keep some Chess-like character to the game.
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One thing about the Nightriders. If you have leaping Nighriders starting in the usual spot for Knights, the King's and Queen's Pawns are attacked on turn one, which is bad. The ZRF pushes the King's and Queen's Pawn forward a square to avoid this problem (they get no double-move from there).