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Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, May 20, 2003 04:10 PM UTC:Excellent ★★★★★
This is worth an excellent because the concept's elegant simplicity is
applicable to virtually any variant (though I wouldn't want to apply it
to a game slower than FIDE Chess--Ready Shogi would be interesting but
would take forever to play).  The ready concept is particlary meritorious
in games that are faster and more tactical than FIDE Chess -- slowing them
down might give them a strategic/tactical balance like FIDE whiler hasving
a very different feel.  Examples: Ready Tripunch Chess, Ready Tutti-Fruiti
Chess, Ready Progressive Chess.

This game also works with thematic Kings, which personally I really prefer
(when playable) from an esthetic standpoint.