H. G. Muller wrote on Mon, Sep 12, 2016 03:29 PM UTC:
Games with a large number of pieces tend to reach a phase where all the powerful pieces are traded, so that armies of a large number of weak pieces are left. It then takes a long time for the weak pieces to annihilate each other, so that the game can finally be decided.
Chu Shogi (and Elven Chess) have a rule against trading the Lion (the dominant piece) in a straightforward way, with as a result that the Lions survive deep into the end-game, and are in generalable to clear away most weak pieces there.
Games with a large number of pieces tend to reach a phase where all the powerful pieces are traded, so that armies of a large number of weak pieces are left. It then takes a long time for the weak pieces to annihilate each other, so that the game can finally be decided.
Chu Shogi (and Elven Chess) have a rule against trading the Lion (the dominant piece) in a straightforward way, with as a result that the Lions survive deep into the end-game, and are in generalable to clear away most weak pieces there.