H. G. Muller wrote on Thu, Apr 9, 2015 01:46 PM EDT:
Isn't this tantamount to an admission that the clock-switching rule is 'broken' (i.e. spoiling the game)? If each player would simply keep his own time, no abuse would be possible, and thinking long would always go at your own expense. That seems much fairer, and there would be no need for the rather unfriendly fixed-time-per-move time control.