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Logical Hexagonal Chess[Subject Thread] [Add Response]
George Duke wrote on Wed, Oct 15, 2014 04:00 PM UTC:
Don't you think it's important to use AltOrthHex, http://www.chessvariants.org/index/msdisplay.php?itemid=MSaltorthwithfur, splitting the six-way
into two three-ways as logical development?  The underpinning of Gilman's
discovery is clarity for humans or other sentients.  Units that go six
directions are a bit much.  Then start to do away with opaque Knights and
so on of Glinski and McCooey both.

"Logical" is priniciple when Vera and I developed Falcon in the nineties on squares.  That is, anything can be made up.  Yet Falcon has compelling logic with respect to regular Knight, Bishop and Rook two-fold:  each mutually exclusive arrival squares and second each different own unique movement mode. In the end, three-way least-path Falcon is first among four equal simple Chess pieces because it has elements of the other three embedded.  

But Clarity should be first principle on Hexagons, being slightly difficult to visualize compared to squares; therefore two three-ways.  Result is Hexagons have two basic types not four of squares.  Then only cautiously add anything not along
 the six radials, if at all, 
 and jumping along them a la Hutnik is more natural for a couple of subsidiary piece-types than "oblique" Knight/Bishop of McCooey, Glinkski, Gilman, Larry Smith.