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The ideas aren't all that original, but that's not necessarily a bad thing: All the other games that use them seem to play pretty well. The voidrunner certainly manages to enhance the potential of a shifting board shape quite a bit, and keeping to ideas similar to those in working variants make the game seem much more playable than any amount of abstract mathematics, which is all my entry to the contest has to go on. The rule that restricts the board to a 7x9 square limits gives satisfactory limitations for the voidrunner, which would otherwise be far too powerful, and an unbalancing factor in play.In general, this looks like a rather commonplace entry, but still well thought out and not so easily dismissed.