Joe Joyce wrote on Wed, Jul 27, 2011 10:17 PM UTC:
''Then we eventually come to the problem of the Pawn in 3D. This piece
no
longer has the entire function that it served in 2D. It is quite
difficult to build and maintain effective Pawn structures in 3D. They
mainly end as simple speed bumps in the 3D game. So the 3D power of the
Pawn needs much more research to create an effective piece. What would be
the best extrapolation of the Pawn into the 3D playing field?'' LLSmith
http://www.chessvariants.org/index/displaycomment.php?commentid=10612
End of the comment George references as '3D King' recently.
The solution to this pawn weakness problem is one I've looked at in a
couple games, and I find that if pawns are changed to promotable
forward-sideways wazirs, 2 pawns can support each other. The ability for
mutual support returns the dynamic to a far more chesslike feel. If you
take a pawn, you lose the piece doing the taking. You may take the second
pawn for free, but you will lose something to get a pawn. It is not
perfect, but it is a simple change, and helps overcome the openness of a
higher-dimensional board.