💡📝Larry Smith wrote on Thu, Apr 7, 2011 03:52 PM UTC:
There is a Zillions implementation of this game, for those who have the engine. This can demonstrate the game's playability.
If you find this variant difficult to comprehend, you might want to avoid the Curved Space variant. That one will make ya go 'sparrow'. As of this time, it has avoided coding for the Zillions engine. It has a large number of variables, and I've yet to figure how to get the platform to handle them.