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I believe I copied a set of Raumschach design issues from this site, some time back. The issue of cell/cube/square coloring to help indicate triagonal line movers (unicorn/mage) reachable positions like the use of the white and black squares was mentioned but never developed. I just wanted to submit that I believe I have developed a board(s) design which permits indication of the diagonal line mover (bishop) and triagonal line movers. I currently expect to use my design to construct 5 boards using two patterns since the board patterns for the even boards/levels are the same as the boards for the odd boards /levels are the same. So for the game's five levels Levels 1, 3, and five have the same pattern while Levels 2, and 4 have the a pattern different from the pattern of levels 1, 3, and 5. But the same with respect to each other I have bitmap images representing the pattern of the different levels but was not certain if I could or should attempt to present them here.