💡📝Adrian King wrote on Wed, Jan 21, 2009 06:41 AM UTC:
> inferior to Scirocco in that it incorporates a large number of pieces already present in the game it was inspired by
Scirocco wouldn't have been much of an inspiration if I hadn't decided to incorporate some of it in something else, would it?
When I first came up with these games, I thought of Scirocco as the main event, and Typhoon as a sideshow. After playing with them both for a long time, I think the reverse is true; Typhoon (if you have the patience) is the better game. At least, it is if you like variety: because there are so many piece types, and because each piece promotes differently, and because the promoted pieces are so different from one another, it seems as if every endgame is different—almost like a different game entirely.
This game has a lot of Chu Shogi in it, as you'll notice if you look at the arrays for each game. The Japanese figured out a long time ago that it wasn't necessary for pieces to have symmetrical moves in order to have a good game—allowing asymmetry greatly increases the space of pieces you can choose from, which means you can better fine-tune piece values and piece interactions.
The new Typhoon ZRF doesn't seem to be in the index yet, but if you have Zillions and are impatient, it's here.
Scirocco wouldn't have been much of an inspiration if I hadn't decided to incorporate some of it in something else, would it?
When I first came up with these games, I thought of Scirocco as the main event, and Typhoon as a sideshow. After playing with them both for a long time, I think the reverse is true; Typhoon (if you have the patience) is the better game. At least, it is if you like variety: because there are so many piece types, and because each piece promotes differently, and because the promoted pieces are so different from one another, it seems as if every endgame is different—almost like a different game entirely.
This game has a lot of Chu Shogi in it, as you'll notice if you look at the arrays for each game. The Japanese figured out a long time ago that it wasn't necessary for pieces to have symmetrical moves in order to have a good game—allowing asymmetry greatly increases the space of pieces you can choose from, which means you can better fine-tune piece values and piece interactions.
The new Typhoon ZRF doesn't seem to be in the index yet, but if you have Zillions and are impatient, it's here.