Larry Gilbert wrote on Sat, Sep 27, 2008 07:19 PM EDT:
Fergus, thanks again for all of your help. The list operator looks like it's working, and so GAME Code looks like it's all working as documented now.
It still doesn't look like shift will take an array or a 'list'-ed string, but please don't worry about changing that urgently. I've had enough time to think about what I wanted to use shift for, and I think I can do it with a custom, recursive subroutine instead. If you think it needs 'fixing,' go ahead and fix it, but there is no need to do so on my account.
Thanks again for Game Courier. I haven't seen anything quite like it anywhere else on the Web.
It still doesn't look like shift will take an array or a 'list'-ed string, but please don't worry about changing that urgently. I've had enough time to think about what I wanted to use shift for, and I think I can do it with a custom, recursive subroutine instead. If you think it needs 'fixing,' go ahead and fix it, but there is no need to do so on my account.
Thanks again for Game Courier. I haven't seen anything quite like it anywhere else on the Web.