Mike Nelson wrote on Sat, Nov 30, 2002 04:10 PM UTC:
Wizard's War should be quite playable with alternate armies--any three base
pieces whose moves don't overlap should work. If you use pieces
significantly weaker or stronger than the FIDE pieces I use, you will want
to alter the 150-move limit.
Wizard's War with different armies is a different question--it is quite a
challenge to design two base piece sets which generate armies of equal
strength. If anyone wants to try it, I would suggest a rule to keep the
complexity down: When your Wizard captures an enemy piece resulting in the
creation of a new piece, treat the enemy piece as its equivalent in your
army. Example: You are using the standard WW army, your opponent is using
an army with a BD as his Rook-equivalent. If your Knight-Wizard captures
his BD, create a Chancellor, not an NBD.