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Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Mike Nelson wrote on Sat, Nov 30, 2002 04:10 PM UTC:
Wizard's War should be quite playable with alternate armies--any three base
pieces whose moves don't overlap should work.  If you use pieces
significantly weaker or stronger than the FIDE pieces I use, you will want
to alter the 150-move limit.

Wizard's War with different armies is a different question--it is quite a
challenge to design two base piece sets which generate armies of equal
strength.  If anyone wants to try it, I would suggest a rule to keep the
complexity down: When your Wizard captures an enemy piece resulting in the
creation of a new piece, treat the enemy piece as its equivalent in your
army.  Example: You are using the standard WW army, your opponent is using
an army with a BD as his Rook-equivalent.  If your Knight-Wizard captures
his BD, create a Chancellor, not an NBD.