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Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Aug 18, 2007 06:23 PM UTC:
With respect for Strong's himself frequent evaluation of others' normal-size variates or piece-values, I have to agree 100% with the sense of M.Winther's 5May2007 Comment, 'I SEE NO POINT IN THIS[caps. added], as this variant is virtually unplayable. ...too long to play. Could somebody please explain the credo behind these constructs? Are they to be regarded as pieces of art, or what?' We just take Cataclysm as 'Sarcasm'. No one in the outside world would be interested in anything like this. We assume it must be a joke. The proponents of multiform ethos never understand that those at opposite extreme are serious thinking there are only 20, or 100, or 200 important Chess forms to consider during an era, never thousands. Hey, for many, many very good players there is only the ONE true Chess, and no changing that. Thus the effort should be to find those 100 not devise obsessively willy-nilly. Contributor Winther may be intermediate, but I stand opposite the Joe Joyce-expressed 'Let a thousand flowers bloom' and stay here presumptively for sanity at the Alice-like tea party. If only they could imagine a Boston Tea Party instead, they have 50 standouts but not 500, and Cataclysm is one of their backwater exercises in whatever.