Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments][Add Comment or Rating]
M Winther wrote on Sat, May 5, 2007 05:02 AM UTC:BelowAverage ★★
I see no point in this, as this variant is virtually unplayable. The tactical capacity of short-range-pieces is such that this takes too long to play. Could somebody please explain the credo behind these constructs? Are they to be regarded pieces of art, or what? Why not settle for more modest constructs?
/Mats